File: LongPathfinder.h

package info (click to toggle)
0ad 0.0.21-2~bpo8%2B1
  • links: PTS, VCS
  • area: main
  • in suites: jessie-backports
  • size: 54,068 kB
  • sloc: cpp: 230,527; ansic: 23,115; python: 13,559; perl: 2,499; sh: 948; xml: 776; makefile: 696; java: 533; ruby: 229; erlang: 53; sql: 21
file content (398 lines) | stat: -rw-r--r-- 11,224 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
/* Copyright (C) 2015 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef INCLUDED_LONGPATHFINDER
#define INCLUDED_LONGPATHFINDER

#include "Pathfinding.h"
#include "HierarchicalPathfinder.h"

#include "PriorityQueue.h"
#include "graphics/Overlay.h"
#include "renderer/Scene.h"

#define ACCEPT_DIAGONAL_GAPS 0

/**
 * Represents the 2D coordinates of a tile.
 * The i/j components are packed into a single u32, since we usually use these
 * objects for equality comparisons and the VC2010 optimizer doesn't seem to automatically
 * compare two u16s in a single operation.
 * TODO: maybe VC2012 will?
 */
struct TileID
{
	TileID() { }

	TileID(u16 i, u16 j) : data((i << 16) | j) { }

	bool operator==(const TileID& b) const
	{
		return data == b.data;
	}

	/// Returns lexicographic order over (i,j)
	bool operator<(const TileID& b) const
	{
		return data < b.data;
	}

	u16 i() const { return data >> 16; }
	u16 j() const { return data & 0xFFFF; }

private:
	u32 data;
};

/**
 * Tile data for A* computation.
 * (We store an array of one of these per terrain tile, so it ought to be optimised for size)
 */
struct PathfindTile
{
public:
	enum {
		STATUS_UNEXPLORED = 0,
		STATUS_OPEN = 1,
		STATUS_CLOSED = 2
	};

	bool IsUnexplored() { return GetStatus() == STATUS_UNEXPLORED; }
	bool IsOpen() { return GetStatus() == STATUS_OPEN; }
	bool IsClosed() { return GetStatus() == STATUS_CLOSED; }
	void SetStatusOpen() { SetStatus(STATUS_OPEN); }
	void SetStatusClosed() { SetStatus(STATUS_CLOSED); }

	// Get pi,pj coords of predecessor to this tile on best path, given i,j coords of this tile
	inline int GetPredI(int i) { return i + GetPredDI(); }
	inline int GetPredJ(int j) { return j + GetPredDJ(); }

	inline PathCost GetCost() const { return g; }
	inline void SetCost(PathCost cost) { g = cost; }

private:
	PathCost g; // cost to reach this tile
	u32 data; // 2-bit status; 15-bit PredI; 15-bit PredJ; packed for storage efficiency

public:
	inline u8 GetStatus() const
	{
		return data & 3;
	}

	inline void SetStatus(u8 s)
	{
		ASSERT(s < 4);
		data &= ~3;
		data |= (s & 3);
	}

	int GetPredDI() const
	{
		return (i32)data >> 17;
	}

	int GetPredDJ() const
	{
		return ((i32)data << 15) >> 17;
	}

	// Set the pi,pj coords of predecessor, given i,j coords of this tile
	inline void SetPred(int pi, int pj, int i, int j)
	{
		int di = pi - i;
		int dj = pj - j;
		ASSERT(-16384 <= di && di < 16384);
		ASSERT(-16384 <= dj && dj < 16384);
		data &= 3;
		data |= (((u32)di & 0x7FFF) << 17) | (((u32)dj & 0x7FFF) << 2);
	}
};

struct CircularRegion
{
	CircularRegion(entity_pos_t x, entity_pos_t z, entity_pos_t r) : x(x), z(z), r(r) {}
	entity_pos_t x, z, r;
};

typedef PriorityQueueHeap<TileID, PathCost, PathCost> PriorityQueue;
typedef SparseGrid<PathfindTile> PathfindTileGrid;

class JumpPointCache;

struct PathfinderState
{
	u32 steps; // number of algorithm iterations

	PathGoal goal;

	u16 iGoal, jGoal; // goal tile

	pass_class_t passClass;

	PriorityQueue open;
	// (there's no explicit closed list; it's encoded in PathfindTile)

	PathfindTileGrid* tiles;
	Grid<NavcellData>* terrain;

	PathCost hBest; // heuristic of closest discovered tile to goal
	u16 iBest, jBest; // closest tile

	JumpPointCache* jpc;
};

class LongOverlay;

class LongPathfinder
{
public:
	LongPathfinder();
	~LongPathfinder();

	void SetDebugOverlay(bool enabled);

	void SetHierDebugOverlay(bool enabled, const CSimContext *simContext)
	{
		m_PathfinderHier.SetDebugOverlay(enabled, simContext);
	}

	void SetDebugPath(entity_pos_t x0, entity_pos_t z0, const PathGoal& goal, pass_class_t passClass)
	{
		if (!m_DebugOverlay)
			return;

		SAFE_DELETE(m_DebugGrid);
		delete m_DebugPath;
		m_DebugPath = new WaypointPath();
		ComputePath(x0, z0, goal, passClass, *m_DebugPath);
		m_DebugPassClass = passClass;
	}

	void Reload(Grid<NavcellData>* passabilityGrid,
		const std::map<std::string, pass_class_t>& nonPathfindingPassClassMasks, 
		const std::map<std::string, pass_class_t>& pathfindingPassClassMasks)
	{
		m_Grid = passabilityGrid;
		ASSERT(passabilityGrid->m_H == passabilityGrid->m_W);
		m_GridSize = passabilityGrid->m_W;

		m_JumpPointCache.clear();

		m_PathfinderHier.Recompute(passabilityGrid, nonPathfindingPassClassMasks, pathfindingPassClassMasks);
	}

	void Update(Grid<NavcellData>* passabilityGrid, const Grid<u8>& dirtinessGrid)
	{
		m_Grid = passabilityGrid;
		ASSERT(passabilityGrid->m_H == passabilityGrid->m_W);
		ASSERT(m_GridSize == passabilityGrid->m_H);

		m_JumpPointCache.clear();

		m_PathfinderHier.Update(passabilityGrid, dirtinessGrid);
	}

	void HierarchicalRenderSubmit(SceneCollector& collector)
	{
		for (size_t i = 0; i < m_PathfinderHier.m_DebugOverlayLines.size(); ++i)
			collector.Submit(&m_PathfinderHier.m_DebugOverlayLines[i]);
	}

	/**
	 * Compute a tile-based path from the given point to the goal, and return the set of waypoints.
	 * The waypoints correspond to the centers of horizontally/vertically adjacent tiles
	 * along the path.
	 */
	void ComputePath(entity_pos_t x0, entity_pos_t z0, const PathGoal& origGoal, 
		pass_class_t passClass, WaypointPath& path)
	{
		if (!m_Grid)
		{
			LOGERROR("The pathfinder grid hasn't been setup yet, aborting ComputePath");
			return;
		}

		ComputeJPSPath(x0, z0, origGoal, passClass, path);
	}

	/**
	 * Compute a tile-based path from the given point to the goal, excluding the regions
	 * specified in excludedRegions (which are treated as impassable) and return the set of waypoints.
	 * The waypoints correspond to the centers of horizontally/vertically adjacent tiles
	 * along the path.
	 */
	void ComputePath(entity_pos_t x0, entity_pos_t z0, const PathGoal& origGoal, 
		pass_class_t passClass, std::vector<CircularRegion> excludedRegions, WaypointPath& path);

	Grid<u16> GetConnectivityGrid(pass_class_t passClass)
	{
		return m_PathfinderHier.GetConnectivityGrid(passClass);
	}

	void GetDebugData(u32& steps, double& time, Grid<u8>& grid)
	{
		GetDebugDataJPS(steps, time, grid);
	}

	Grid<NavcellData>* m_Grid;
	u16 m_GridSize;

	// Debugging - output from last pathfind operation:
	LongOverlay* m_DebugOverlay;
	PathfindTileGrid* m_DebugGrid;
	u32 m_DebugSteps;
	double m_DebugTime;
	PathGoal m_DebugGoal;
	WaypointPath* m_DebugPath;
	pass_class_t m_DebugPassClass;

private:
	PathCost CalculateHeuristic(int i, int j, int iGoal, int jGoal);
	void ProcessNeighbour(int pi, int pj, int i, int j, PathCost pg, PathfinderState& state);

	/**
	 * JPS algorithm helper functions
	 * @param detectGoal is not used if m_UseJPSCache is true
	 */
	void AddJumpedHoriz(int i, int j, int di, PathCost g, PathfinderState& state, bool detectGoal);
	int HasJumpedHoriz(int i, int j, int di, PathfinderState& state, bool detectGoal);
	void AddJumpedVert(int i, int j, int dj, PathCost g, PathfinderState& state, bool detectGoal);
	int HasJumpedVert(int i, int j, int dj, PathfinderState& state, bool detectGoal);
	void AddJumpedDiag(int i, int j, int di, int dj, PathCost g, PathfinderState& state);

	/**
	 * See LongPathfinder.cpp for implementation details
	 * TODO: cleanup documentation
	 */
	void ComputeJPSPath(entity_pos_t x0, entity_pos_t z0, const PathGoal& origGoal, pass_class_t passClass, WaypointPath& path);
	void GetDebugDataJPS(u32& steps, double& time, Grid<u8>& grid);

	// Helper functions for ComputePath

	/**
	 * Given a path with an arbitrary collection of waypoints, updates the
	 * waypoints to be nicer. Calls "Testline" between waypoints
	 * so that bended paths can become straight if there's nothing in between
	 * (this happens because A* is 8-direction, and the map isn't actually a grid).
	 * If @param maxDist is non-zero, path waypoints will be espaced by at most @param maxDist.
	 * In that case the distance between (x0, z0) and the first waypoint will also be made less than maxDist.
	 */
	void ImprovePathWaypoints(WaypointPath& path, pass_class_t passClass, entity_pos_t maxDist, entity_pos_t x0, entity_pos_t z0);

	/**
	 * Generate a passability map, stored in the 16th bit of navcells, based on passClass,
	 * but with a set of impassable circular regions.
	 */
	void GenerateSpecialMap(pass_class_t passClass, std::vector<CircularRegion> excludedRegions);

	bool m_UseJPSCache;
	std::map<pass_class_t, shared_ptr<JumpPointCache> > m_JumpPointCache;

	HierarchicalPathfinder m_PathfinderHier;
};

/**
 * Terrain overlay for pathfinder debugging.
 * Renders a representation of the most recent pathfinding operation.
 */
class LongOverlay : public TerrainTextureOverlay
{
public:
	LongPathfinder& m_Pathfinder;

	LongOverlay(LongPathfinder& pathfinder) :
		TerrainTextureOverlay(Pathfinding::NAVCELLS_PER_TILE), m_Pathfinder(pathfinder)
	{
	}

	virtual void BuildTextureRGBA(u8* data, size_t w, size_t h)
	{
		// Grab the debug data for the most recently generated path
		u32 steps;
		double time;
		Grid<u8> debugGrid;
		m_Pathfinder.GetDebugData(steps, time, debugGrid);

		// Render navcell passability
		u8* p = data;
		for (size_t j = 0; j < h; ++j)
		{
			for (size_t i = 0; i < w; ++i)
			{
				SColor4ub color(0, 0, 0, 0);
				if (!IS_PASSABLE(m_Pathfinder.m_Grid->get((int)i, (int)j), m_Pathfinder.m_DebugPassClass))
					color = SColor4ub(255, 0, 0, 127);

				if (debugGrid.m_W && debugGrid.m_H)
				{
					u8 n = debugGrid.get((int)i, (int)j);

					if (n == 1)
						color = SColor4ub(255, 255, 0, 127);
					else if (n == 2)
						color = SColor4ub(0, 255, 0, 127);

					if (m_Pathfinder.m_DebugGoal.NavcellContainsGoal(i, j))
						color = SColor4ub(0, 0, 255, 127);
				}

				*p++ = color.R;
				*p++ = color.G;
				*p++ = color.B;
				*p++ = color.A;
			}
		}

		// Render the most recently generated path
		if (m_Pathfinder.m_DebugPath && !m_Pathfinder.m_DebugPath->m_Waypoints.empty())
		{
			std::vector<Waypoint>& waypoints = m_Pathfinder.m_DebugPath->m_Waypoints;
			u16 ip = 0, jp = 0;
			for (size_t k = 0; k < waypoints.size(); ++k)
			{
				u16 i, j;
				Pathfinding::NearestNavcell(waypoints[k].x, waypoints[k].z, i, j, m_Pathfinder.m_GridSize, m_Pathfinder.m_GridSize);
				if (k == 0)
				{
					ip = i;
					jp = j;
				}
				else
				{
					bool firstCell = true;
					do
					{
						if (data[(jp*w + ip)*4+3] == 0)
						{
							data[(jp*w + ip)*4+0] = 0xFF;
							data[(jp*w + ip)*4+1] = 0xFF;
							data[(jp*w + ip)*4+2] = 0xFF;
							data[(jp*w + ip)*4+3] = firstCell ? 0xA0 : 0x60;
						}
						ip = ip < i ? ip+1 : ip > i ? ip-1 : ip;
						jp = jp < j ? jp+1 : jp > j ? jp-1 : jp;
						firstCell = false;
					}
					while (ip != i || jp != j);
				}
			}
		}
	}
};

#endif // INCLUDED_LONGPATHFINDER