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/*
Copyright (C) 2005-2007 Feeling Software Inc.
Portions of the code are:
Copyright (C) 2005-2007 Sony Computer Entertainment America
MIT License: http://www.opensource.org/licenses/mit-license.php
*/
/*
Based on the FS Import classes:
Copyright (C) 2005-2006 Feeling Software Inc
Copyright (C) 2005-2006 Autodesk Media Entertainment
MIT License: http://www.opensource.org/licenses/mit-license.php
*/
#ifndef _DAE_SYNTAX_H_
#define _DAE_SYNTAX_H_
// For all the enumerated types, please see FUDaeEnumSyntax.h.
// COLLADA Versioning information
#define DAE_NAMESPACE_ATTRIBUTE "xmlns"
#define DAE_SCHEMA_LOCATION "http://www.collada.org/2005/11/COLLADASchema"
#define DAE_VERSION_ATTRIBUTE "version"
#define DAE_SCHEMA_VERSION "1.4.1"
// COLLADA 1.4 elements
#define DAE_LIBRARY_ANIMATION_ELEMENT "library_animations"
#define DAE_LIBRARY_ANIMATION_CLIP_ELEMENT "library_animation_clips"
#define DAE_LIBRARY_CAMERA_ELEMENT "library_cameras"
#define DAE_LIBRARY_CONTROLLER_ELEMENT "library_controllers"
#define DAE_LIBRARY_EFFECT_ELEMENT "library_effects"
#define DAE_LIBRARY_FFIELDS_ELEMENT "library_force_fields"
#define DAE_LIBRARY_GEOMETRY_ELEMENT "library_geometries"
#define DAE_LIBRARY_IMAGE_ELEMENT "library_images"
#define DAE_LIBRARY_LIGHT_ELEMENT "library_lights"
#define DAE_LIBRARY_MATERIAL_ELEMENT "library_materials"
#define DAE_LIBRARY_NODE_ELEMENT "library_nodes"
#define DAE_LIBRARY_PMATERIAL_ELEMENT "library_physics_materials"
#define DAE_LIBRARY_PMODEL_ELEMENT "library_physics_models"
#define DAE_LIBRARY_PSCENE_ELEMENT "library_physics_scenes"
#define DAE_LIBRARY_VSCENE_ELEMENT "library_visual_scenes"
#define DAE_INSTANCE_ANIMATION_ELEMENT "instance_animation"
#define DAE_INSTANCE_CAMERA_ELEMENT "instance_camera"
#define DAE_INSTANCE_CONTROLLER_ELEMENT "instance_controller"
#define DAE_INSTANCE_EFFECT_ELEMENT "instance_effect"
#define DAE_INSTANCE_GEOMETRY_ELEMENT "instance_geometry"
#define DAE_INSTANCE_LIGHT_ELEMENT "instance_light"
#define DAE_INSTANCE_MATERIAL_ELEMENT "instance_material"
#define DAE_INSTANCE_NODE_ELEMENT "instance_node"
#define DAE_INSTANCE_VSCENE_ELEMENT "instance_visual_scene"
#define DAE_ANIMCLIP_ELEMENT "animation_clip"
#define DAE_BIND_ELEMENT "bind"
#define DAE_BIND_VERTEX_INPUT_ELEMENT "bind_vertex_input"
#define DAE_BIND_TEXTURE_SURFACE_ELEMENT "bind_texture_surface"
#define DAE_BINDMATERIAL_ELEMENT "bind_material"
#define DAE_COLOR_ELEMENT "color"
#define DAE_CONTROL_VERTICES_ELEMENT "control_vertices"
#define DAE_EFFECT_ELEMENT "effect"
#define DAE_MIP_LEVELS "mip_levels"
#define DAE_MIPMAP_GENERATE "mipmap_generate"
#define DAE_SAMPLER_ELEMENT "sampler"
#define DAE_SKELETON_ELEMENT "skeleton"
#define DAE_TARGETS_ELEMENT "targets"
#define DAE_TECHNIQUE_COMMON_ELEMENT "technique_common"
#define DAE_VIEWPORT_RATIO "viewport_ratio"
#define DAE_VSCENE_ELEMENT "visual_scene"
#define DAE_WEIGHTS_ELEMENT "vertex_weights"
#define DAE_VERTEXCOUNT_ELEMENT "vcount"
#define DAE_INITASNULL_ELEMENT "init_as_null"
#define DAE_INITASTARGET_ELEMENT "init_as_target"
#define DAE_INITCUBE_ELEMENT "init_cube"
#define DAE_INITVOLUME_ELEMENT "init_volume"
#define DAE_INITPLANAR_ELEMENT "init_planar"
#define DAE_INITFROM_ELEMENT "init_from"
#define DAE_ALL_ELEMENT "all"
#define DAE_PRIMARY_ELEMENT "primary"
#define DAE_FACE_ELEMENT "face"
#define DAE_ORDER_ELEMENT "order"
#define DAE_FXCMN_ANNOTATE_ELEMENT "annotate"
#define DAE_FXCMN_BIND_ELEMENT "bind"
#define DAE_FXCMN_BOOL_ELEMENT "bool"
#define DAE_FXCMN_CODE_ELEMENT "code"
#define DAE_FXCMN_COMPILERTARGET_ELEMENT "compiler_target"
#define DAE_FXCMN_COMPILEROPTIONS_ELEMENT "compiler_options"
#define DAE_FXCMN_INT_ELEMENT "int"
#define DAE_FXCMN_HALF_ELEMENT "half"
#define DAE_FXCMN_HALF2_ELEMENT "half2"
#define DAE_FXCMN_HALF3_ELEMENT "half3"
#define DAE_FXCMN_HALF4_ELEMENT "half4"
#define DAE_FXCMN_HALF4X4_ELEMENT "half4x4"
#define DAE_FXCMN_FLOAT_ELEMENT "float"
#define DAE_FXCMN_FLOAT2_ELEMENT "float2"
#define DAE_FXCMN_FLOAT3_ELEMENT "float3"
#define DAE_FXCMN_FLOAT4_ELEMENT "float4"
#define DAE_FXCMN_FLOAT4X4_ELEMENT "float4x4"
#define DAE_FXCMN_HINT_ELEMENT "technique_hint"
#define DAE_FXCMN_INCLUDE_ELEMENT "include"
#define DAE_FXCMN_SURFACE_ELEMENT "surface"
#define DAE_FXCMN_SAMPLER1D_ELEMENT "sampler1D"
#define DAE_FXCMN_SAMPLER2D_ELEMENT "sampler2D"
#define DAE_FXCMN_SAMPLER3D_ELEMENT "sampler3D"
#define DAE_FXCMN_SAMPLERCUBE_ELEMENT "samplerCUBE"
#define DAE_FXCMN_SEMANTIC_ELEMENT "semantic"
#define DAE_FXCMN_SETPARAM_ELEMENT "setparam"
#define DAE_FXCMN_NEWPARAM_ELEMENT "newparam"
#define DAE_FXCMN_STRING_ELEMENT "string"
#define DAE_FXCMN_NAME_ELEMENT "name"
#define DAE_FXCMN_VERTEX_SHADER "VERTEX"
#define DAE_FXCMN_FRAGMENT_SHADER "FRAGMENT"
#define DAE_FXGLSL_VERTEX_SHADER "VERTEXPROGRAM"
#define DAE_FXGLSL_FRAGMENT_SHADER "FRAGMENTPROGRAM"
#define DAE_FXSTD_CONSTANT_ELEMENT "constant"
#define DAE_FXSTD_LAMBERT_ELEMENT "lambert"
#define DAE_FXSTD_PHONG_ELEMENT "phong"
#define DAE_FXSTD_BLINN_ELEMENT "blinn"
#define DAE_FXSTD_COLOR_ELEMENT "color"
#define DAE_FXSTD_FLOAT_ELEMENT "float"
#define DAE_FXSTD_TEXTURE_ELEMENT "texture"
#define DAE_FXSTD_TEXTURE_ATTRIBUTE "texture"
#define DAE_FXSTD_TEXTURESET_ATTRIBUTE "texcoord"
#define DAE_FXSTD_STATE_ALPHA_ELEMENT "alpha"
#define DAE_FXSTD_STATE_BACK_ELEMENT "back"
#define DAE_FXSTD_STATE_DEST_ELEMENT "dest"
#define DAE_FXSTD_STATE_DESTALPHA_ELEMENT "dest_alpha"
#define DAE_FXSTD_STATE_DESTRGB_ELEMENT "dest_rgb"
#define DAE_FXSTD_STATE_FACE_ELEMENT "face"
#define DAE_FXSTD_STATE_FAIL_ELEMENT "fail"
#define DAE_FXSTD_STATE_FUNC_ELEMENT "func"
#define DAE_FXSTD_STATE_FRONT_ELEMENT "front"
#define DAE_FXSTD_STATE_MASK_ELEMENT "mask"
#define DAE_FXSTD_STATE_MODE_ELEMENT "mode"
#define DAE_FXSTD_STATE_REF_ELEMENT "ref"
#define DAE_FXSTD_STATE_RGB_ELEMENT "rgb"
#define DAE_FXSTD_STATE_SRC_ELEMENT "src"
#define DAE_FXSTD_STATE_SRCALPHA_ELEMENT "src_alpha"
#define DAE_FXSTD_STATE_SRCRGB_ELEMENT "src_rgb"
#define DAE_FXSTD_STATE_VALUE_ELEMENT "value"
#define DAE_FXSTD_STATE_ZFAIL_ELEMENT "zfail"
#define DAE_FXSTD_STATE_ZPASS_ELEMENT "zpass"
#define DAE_CONTROLLER_SKIN_ELEMENT "skin"
#define DAE_CONTROLLER_MORPH_ELEMENT "morph"
#define DAE_CAMERA_PERSP_ELEMENT "perspective"
#define DAE_CAMERA_ORTHO_ELEMENT "orthographic"
#define DAE_RGB_ZERO_ELEMENT "RGB_ZERO"
#define DAE_A_ONE_ELEMENT "A_ONE"
#define DAE_ASPECT_CAMERA_PARAMETER "aspect_ratio"
#define DAE_XFOV_CAMERA_PARAMETER "xfov"
#define DAE_YFOV_CAMERA_PARAMETER "yfov"
#define DAE_ZNEAR_CAMERA_PARAMETER "znear"
#define DAE_ZFAR_CAMERA_PARAMETER "zfar"
#define DAE_XMAG_CAMERA_PARAMETER "xmag"
#define DAE_YMAG_CAMERA_PARAMETER "ymag"
#define DAE_AMBIENT_MATERIAL_PARAMETER "ambient"
#define DAE_BUMP_MATERIAL_PARAMETER "bump"
#define DAE_DIFFUSE_MATERIAL_PARAMETER "diffuse"
#define DAE_EMISSION_MATERIAL_PARAMETER "emission"
#define DAE_TRANSPARENCY_MATERIAL_PARAMETER "transparency"
#define DAE_TRANSPARENT_MATERIAL_PARAMETER "transparent"
#define DAE_OPAQUE_MATERIAL_ATTRIBUTE "opaque"
#define DAE_REFLECTIVE_MATERIAL_PARAMETER "reflective"
#define DAE_REFLECTIVITY_MATERIAL_PARAMETER "reflectivity"
#define DAE_INDEXOFREFRACTION_MATERIAL_PARAMETER "index_of_refraction"
#define DAE_SHININESS_MATERIAL_PARAMETER "shininess"
#define DAE_SPECULAR_MATERIAL_PARAMETER "specular"
#define DAE_LIGHT_AMBIENT_ELEMENT "ambient"
#define DAE_LIGHT_POINT_ELEMENT "point"
#define DAE_LIGHT_DIRECTIONAL_ELEMENT "directional"
#define DAE_LIGHT_SPOT_ELEMENT "spot"
#define DAE_COLOR_LIGHT_PARAMETER "color"
#define DAE_CONST_ATTENUATION_LIGHT_PARAMETER "constant_attenuation"
#define DAE_LIN_ATTENUATION_LIGHT_PARAMETER "linear_attenuation"
#define DAE_QUAD_ATTENUATION_LIGHT_PARAMETER "quadratic_attenuation"
#define DAE_FALLOFFEXPONENT_LIGHT_PARAMETER "falloff_exponent"
#define DAE_FALLOFFANGLE_LIGHT_PARAMETER "falloff_angle"
#define DAE_BINDSHAPEMX_SKIN_PARAMETER "bind_shape_matrix"
#define DAE_CONTRIBUTOR_ASSET_ELEMENT "contributor"
#define DAE_AUTHOR_ASSET_PARAMETER "author"
#define DAE_AUTHORINGTOOL_ASSET_PARAMETER "authoring_tool"
#define DAE_CREATED_ASSET_PARAMETER "created"
#define DAE_COMMENTS_ASSET_PARAMETER "comments"
#define DAE_COPYRIGHT_ASSET_PARAMETER "copyright"
#define DAE_KEYWORDS_ASSET_PARAMETER "keywords"
#define DAE_MODIFIED_ASSET_PARAMETER "modified"
#define DAE_REVISION_ASSET_PARAMETER "revision"
#define DAE_SOURCEDATA_ASSET_PARAMETER "source_data"
#define DAE_SUBJECT_ASSET_PARAMETER "subject"
#define DAE_TITLE_ASSET_PARAMETER "title"
#define DAE_UNITS_ASSET_PARAMETER "unit"
#define DAE_UPAXIS_ASSET_PARAMETER "up_axis"
#define DAE_PHYSICS_STATIC_FRICTION "static_friction"
#define DAE_PHYSICS_DYNAMIC_FRICTION "dynamic_friction"
#define DAE_PHYSICS_RESTITUTION "restitution"
// COLLADA 1.4 attributes
#define DAE_CLOSED_ATTRIBUTE "closed"
#define DAE_CLOSEDU_ATTRIBUTE "closed_u"
#define DAE_CLOSEDV_ATTRIBUTE "closed_v"
#define DAE_COUNT_ATTRIBUTE "count"
#define DAE_DEGREE_ATTRIBUTE "degree"
#define DAE_UDEGREE_ATTRIBUTE "udegree"
#define DAE_VDEGREE_ATTRIBUTE "vdegree"
#define DAE_END_ATTRIBUTE "end"
#define DAE_ID_ATTRIBUTE "id"
#define DAE_MATERIAL_ATTRIBUTE "material"
#define DAE_METERS_ATTRIBUTE "meter"
#define DAE_METHOD_ATTRIBUTE "method"
#define DAE_NAME_ATTRIBUTE "name"
#define DAE_OFFSET_ATTRIBUTE "offset"
#define DAE_PLATFORM_ATTRIBUTE "platform"
#define DAE_PROFILE_ATTRIBUTE "profile"
#define DAE_REF_ATTRIBUTE "ref"
#define DAE_SEMANTIC_ATTRIBUTE "semantic"
#define DAE_INDEX_ATTRIBUTE "index"
#define DAE_INPUT_SEMANTIC_ATTRIBUTE "input_semantic"
#define DAE_INPUT_SET_ATTRIBUTE "input_set"
#define DAE_SET_ATTRIBUTE "set"
#define DAE_SID_ATTRIBUTE "sid"
#define DAE_START_ATTRIBUTE "start"
#define DAE_STRIDE_ATTRIBUTE "stride"
#define DAE_SOURCE_ATTRIBUTE "source"
#define DAE_SURFACE_ATTRIBUTE "surface"
#define DAE_SYMBOL_ATTRIBUTE "symbol"
#define DAE_TARGET_ATTRIBUTE "target"
#define DAE_TEXTURE_ATTRIBUTE "texture"
#define DAE_TYPE_ATTRIBUTE "type"
#define DAE_URL_ATTRIBUTE "url"
#define DAE_STAGE_ATTRIBUTE "stage"
#define DAE_VALUE_ATTRIBUTE "value"
#define DAE_MIP_ATTRIBUTE "mip"
#define DAE_SLICE_ATTRIBUTE "slice"
#define DAE_FACE_ATTRIBUTE "face"
// COLLADA 1.4 types
#define DAE_FLOAT_TYPE "float"
#define DAE_IDREF_TYPE "IDREF"
#define DAE_MATRIX_TYPE "float4x4"
#define DAE_NAME_TYPE "Name"
#define DAE_IMAGE_INPUT "IMAGE"
#define DAE_TEXTURE_INPUT "TEXTURE"
#define DAE_WEIGHT_MORPH_INPUT "MORPH_WEIGHT"
#define DAE_WEIGHT_MORPH_INPUT_DEPRECATED "WEIGHT"
#define DAE_TARGET_MORPH_INPUT "MORPH_TARGET"
#define DAE_TARGET_MORPH_INPUT_DEPRECATED "TARGET"
#define DAE_TIME_TARGET "TIME"
#define DAE_JOINT_NODE_TYPE "JOINT"
#define DAE_NODE_NODE_TYPE "NODE"
// spline inputs
#define DAE_CVS_SPLINE_INPUT "POSITION"
//#define DAE_INTERPOLATION_SPLINE_INPUT "INTERPOLATION"
//#define DAE_IN_TANGENT_SPLINE_INPUT "IN_TANGENT"
//#define DAE_OUT_TANGENT_SPLINE_INPUT "OUT_TANGENT"
//#define DAE_CONTINUITY_SPLINE_INPUT "CONTINUITY"
//#define DAE_LINEAR_STEPS_SPLINE_INPUT "LINEAR_STEPS"
#define DAE_KNOT_SPLINE_INPUT "KNOTS"
#define DAE_WEIGHT_SPLINE_INPUT "WEIGHTS"
// COLLADA 1.4 physics
#define DAE_PHYSICS_MATERIAL_ELEMENT "physics_material"
#define DAE_PHYSICS_MODEL_ELEMENT "physics_model"
#define DAE_PHYSICS_SCENE_ELEMENT "physics_scene"
#define DAE_INSTANCE_PHYSICS_MATERIAL_ELEMENT "instance_physics_material"
#define DAE_INSTANCE_PHYSICS_MODEL_ELEMENT "instance_physics_model"
#define DAE_INSTANCE_PHYSICS_SCENE_ELEMENT "instance_physics_scene"
#define DAE_INSTANCE_RIGID_BODY_ELEMENT "instance_rigid_body"
#define DAE_INSTANCE_RIGID_CONSTRAINT_ELEMENT "instance_rigid_constraint"
#define DAE_INSTANCE_FORCE_FIELD_ELEMENT "instance_force_field"
#define DAE_TIME_STEP_ATTRIBUTE "time_step"
#define DAE_GRAVITY_ATTRIBUTE "gravity"
#define DAE_RESTITUTION_ATTRIBUTE "restitution"
#define DAE_STATIC_FRICTION_ATTRIBUTE "static_friction"
#define DAE_DYNAMIC_FRICTION_ATTRIBUTE "dynamic_friction"
#define DAE_VELOCITY_ELEMENT "velocity"
#define DAE_ANGULAR_VELOCITY_ELEMENT "angular_velocity"
#define DAE_BODY_ATTRIBUTE "body"
#define DAE_CONSTRAINT_ATTRIBUTE "constraint"
#define DAE_MASS_FRAME_ELEMENT "mass_frame"
#define DAE_LIMITS_ELEMENT "limits"
#define DAE_LINEAR_ELEMENT "linear"
#define DAE_ANGULAR_ELEMENT "angular"
#define DAE_SWING_CONE_AND_TWIST_ELEMENT "swing_cone_and_twist"
#define DAE_CONVEX_HULL_OF_ATTRIBUTE "convex_hull_of"
#define DAE_HEIGHT_ELEMENT "height"
// Physics extension. Currently in prototype phase.
#define DAE_MIN_ELEMENT "min"
#define DAE_MAX_ELEMENT "max"
#define DAE_SHAPE_ELEMENT "shape"
#define DAE_RIGID_BODY_ELEMENT "rigid_body"
#define DAE_DYNAMIC_ELEMENT "dynamic"
#define DAE_HOLLOW_ELEMENT "hollow"
#define DAE_MASS_ELEMENT "mass"
#define DAE_BOX_ELEMENT "box"
#define DAE_SPHERE_ELEMENT "sphere"
#define DAE_CAPSULE_ELEMENT "capsule"
#define DAE_CYLINDER_ELEMENT "cylinder"
#define DAE_ELLIPSOID_ELEMENT "ellipsoid"
#define DAE_TAPERED_CAPSULE_ELEMENT "tapered_capsule"
#define DAE_TAPERED_CYLINDER_ELEMENT "tapered_cylinder"
#define DAE_PLANE_ELEMENT "plane"
#define DAE_FORMAT_ELEMENT "format"
#define DAE_FORMAT_HINT_ELEMENT "format_hint"
#define DAE_PRECISION_ELEMENT "precision"
#define DAE_OPTION_ELEMENT "option"
#define DAE_HALF_EXTENTS_ELEMENT "half_extents"
#define DAE_EQUATION_ELEMENT "equation"
#define DAE_SIZE_ELEMENT "size"
#define DAE_RADIUS_ELEMENT "radius"
#define DAE_RADIUS1_ELEMENT "radius1"
#define DAE_RADIUS2_ELEMENT "radius2"
#define DAE_CONVEX_MESH_ELEMENT "convex_mesh"
#define DAE_INERTIA_ELEMENT "inertia"
#define DAE_DENSITY_ELEMENT "density"
#define DAE_CENTER_OF_MASS_ELEMENT "center_of_mass"
#define DAE_DYNAMICS_ELEMENT "dynamics"
#define DAE_RIGID_CONSTRAINT_ELEMENT "rigid_constraint"
#define DAE_FORCE_FIELD_ELEMENT "force_field"
#define DAE_ATTACHMENT_ELEMENT "attachment"
#define DAE_REF_ATTACHMENT_ELEMENT "ref_attachment"
#define DAE_ROT_LIMIT_MIN_ELEMENT "rot_limit_min"
#define DAE_ROT_LIMIT_MAX_ELEMENT "rot_limit_max"
#define DAE_TRANS_LIMIT_MIN_ELEMENT "trans_limit_min"
#define DAE_TRANS_LIMIT_MAX_ELEMENT "trans_limit_max"
#define DAE_ENABLED_ELEMENT "enabled"
#define DAE_INTERPENETRATE_ELEMENT "interpenetrate"
#define DAE_SPRING_ELEMENT "spring"
#define DAE_STIFFNESS_ELEMENT "stiffness"
#define DAE_DAMPING_ELEMENT "damping"
#define DAE_TARGET_VALUE_ELEMENT "target_value"
#define DAE_ANNOTATE_ELEMENT "annotate"
#define DAE_TRUE_KEYWORD "true"
#define DAE_FALSE_KEYWORD "false"
// COLLADA 1.4.1 <format_hint> elements
#define DAE_FORMAT_HINT_RGB_VALUE "RGB"
#define DAE_FORMAT_HINT_RGBA_VALUE "RGBA"
#define DAE_FORMAT_HINT_L_VALUE "L"
#define DAE_FORMAT_HINT_LA_VALUE "LA"
#define DAE_FORMAT_HINT_D_VALUE "D"
#define DAE_FORMAT_HINT_XYZ_VALUE "XYZ"
#define DAE_FORMAT_HINT_XYZW_VALUE "XYZW"
#define DAE_FORMAT_HINT_SNORM_VALUE "SNORM"
#define DAE_FORMAT_HINT_UNORM_VALUE "UNORM"
#define DAE_FORMAT_HINT_SINT_VALUE "SINT"
#define DAE_FORMAT_HINT_UINT_VALUE "UINT"
#define DAE_FORMAT_HINT_FLOAT_VALUE "FLOAT"
#define DAE_FORMAT_HINT_LOW_VALUE "LOW"
#define DAE_FORMAT_HINT_MID_VALUE "MID"
#define DAE_FORMAT_HINT_HIGH_VALUE "HIGH"
#define DAE_FORMAT_HINT_SRGB_GAMMA_VALUE "SRGB_GAMMA"
#define DAE_FORMAT_HINT_NORMALIZED3_VALUE "NORMALIZED3"
#define DAE_FORMAT_HINT_NORMALIZED4_VALUE "NORMALIZED4"
#define DAE_FORMAT_HINT_COMPRESSABLE_VALUE "COMPRESSABLE"
// Emitter premium extension
#define DAE_EMITTER_ELEMENT "emitter"
#define DAE_LIBRARY_EMITTER_ELEMENT "library_emitters"
#define DAE_INSTANCE_EMITTER_ELEMENT "instance_emitter"
#define DAE_INSTANCE_SPRITE_ELEMENT "sprite"
// COLLADA 1.3 elements
#define DAE_ACCESSOR_ELEMENT "accessor"
#define DAE_ANIMATION_ELEMENT "animation"
#define DAE_ASSET_ELEMENT "asset"
#define DAE_CAMERA_ELEMENT "camera"
#define DAE_CHANNEL_ELEMENT "channel"
#define DAE_CHANNELS_ELEMENT "channels"
#define DAE_COLLADA_ELEMENT "COLLADA"
#define DAE_CONTROLLER_ELEMENT "controller"
#define DAE_DEPTH_ELEMENT "depth"
#define DAE_EXTRA_ELEMENT "extra"
#define DAE_RANGE_ELEMENT "range"
#define DAE_FLOAT_ARRAY_ELEMENT "float_array"
#define DAE_GEOMETRY_ELEMENT "geometry"
#define DAE_HOLE_ELEMENT "h"
#define DAE_IDREF_ARRAY_ELEMENT "IDREF_array"
#define DAE_IMAGE_ELEMENT "image"
#define DAE_INPUT_ELEMENT "input"
#define DAE_INT_ARRAY_ELEMENT "int_array"
#define DAE_JOINTS_ELEMENT "joints"
#define DAE_LIGHT_ELEMENT "light"
#define DAE_LINES_ELEMENT "lines"
#define DAE_LINESTRIPS_ELEMENT "linestrips"
#define DAE_LOOKAT_ELEMENT "lookat"
#define DAE_MATERIAL_ELEMENT "material"
#define DAE_MATRIX_ELEMENT "matrix"
#define DAE_MESH_ELEMENT "mesh"
#define DAE_MIN_FILTER_ELEMENT "minfilter"
#define DAE_MAG_FILTER_ELEMENT "magfilter"
#define DAE_MIP_FILTER_ELEMENT "mipfilter"
#define DAE_NAME_ARRAY_ELEMENT "Name_array"
#define DAE_NODE_ELEMENT "node"
#define DAE_OPTICS_ELEMENT "optics"
#define DAE_PARAMETER_ELEMENT "param"
#define DAE_PASS_ELEMENT "pass"
#define DAE_POLYGON_ELEMENT "p"
#define DAE_POLYGONHOLED_ELEMENT "ph"
#define DAE_POLYGONS_ELEMENT "polygons"
#define DAE_POLYLIST_ELEMENT "polylist"
#define DAE_POINTS_ELEMENT "points"
#define DAE_REST_LENGTH_ELEMENT1_3 "rest_length" // [Deprecated 1.4] - Replaced by "target_value"
#define DAE_ROTATE_ELEMENT "rotate"
#define DAE_SCALE_ELEMENT "scale"
#define DAE_SCENE_ELEMENT "scene"
#define DAE_SHADER_ELEMENT "shader"
#define DAE_SOURCE_ELEMENT "source"
#define DAE_SPLINE_ELEMENT "spline"
#define DAE_SKEW_ELEMENT "skew"
#define DAE_TECHNIQUE_ELEMENT "technique"
#define DAE_TEXTURE_ELEMENT "texture"
#define DAE_TEXTURE_SURFACE_ELEMENT "texture_surface"
#define DAE_TRANSLATE_ELEMENT "translate"
#define DAE_TRIANGLES_ELEMENT "triangles"
#define DAE_TRIFANS_ELEMENT "trifans"
#define DAE_TRIM_GROUP_ELEMENT "trim_group"
#define DAE_TRISTRIPS_ELEMENT "tristrips"
#define DAE_VERTEX_ELEMENT "v"
#define DAE_VERTICES_ELEMENT "vertices"
#define DAE_WIDTH_ELEMENT "width"
#define DAE_WRAP_S_ELEMENT "wrap_s"
#define DAE_WRAP_T_ELEMENT "wrap_t"
#define DAE_WRAP_P_ELEMENT "wrap_p"
#define DAE_BINDMATRIX_SKIN_INPUT "INV_BIND_MATRIX"
#define DAE_JOINT_SKIN_INPUT "JOINT"
#define DAE_WEIGHT_SKIN_INPUT "WEIGHT"
#define DAE_INPUT_ANIMATION_INPUT "INPUT"
#define DAE_OUTPUT_ANIMATION_INPUT "OUTPUT"
#define DAE_INTANGENT_ANIMATION_INPUT "IN_TANGENT"
#define DAE_OUTTANGENT_ANIMATION_INPUT "OUT_TANGENT"
#define DAE_INTERPOLATION_ANIMATION_INPUT "INTERPOLATION"
#define DAEFC_TCB_ANIMATION_INPUT "TCB"
#define DAEFC_EASE_INOUT_ANIMATION_INPUT "EASE_IN_OUT"
#define DAE_X_UP "X_UP"
#define DAE_Y_UP "Y_UP"
#define DAE_Z_UP "Z_UP"
// Points list attributes
#define DAE_POINT_LIST_INSTANCE "points_list"
#define DAE_POINT_LIST_ITEM "point"
#define DAE_POINT_LIST_POS "position"
#define DAE_POINT_LIST_COLOR "color"
#define DAE_POINT_LIST_SIZE "size"
// COLLADA 1.4 Shared elements
#define DAESHD_DOUBLESIDED_PARAMETER "double_sided"
// COLLADA 1.4 Max-specific profile
#define DAEMAX_MAX_PROFILE "MAX3D"
#define DAEMAX_TARGET_CAMERA_PARAMETER "target"
#define DAEMAX_ASPECTRATIO_LIGHT_PARAMETER "aspect_ratio"
#define DAEMAX_TARGET_LIGHT_PARAMETER "target"
#define DAEMAX_DEFAULT_TARGET_DIST_LIGHT_PARAMETER "target_default_dist"
#define DAEMAX_OUTERCONE_LIGHT_PARAMETER "outer_cone"
#define DAEMAX_OVERSHOOT_LIGHT_PARAMETER "overshoot"
#define DAEMAX_SPECLEVEL_MATERIAL_PARAMETER "spec_level"
#define DAEMAX_DISPLACEMENT_MATERIAL_PARAMETER "displacement"
#define DAEMAX_EMISSIONLEVEL_MATERIAL_PARAMETER "emission_level"
#define DAEMAX_FACETED_MATERIAL_PARAMETER "faceted"
#define DAEMAX_FILTERCOLOR_MATERIAL_PARAMETER "filter_color"
#define DAEMAX_INDEXOFREFRACTION_MATERIAL_PARAMETER "index_of_refraction"
#define DAEMAX_USERPROPERTIES_NODE_PARAMETER "user_properties"
#define DAEMAX_WIREFRAME_MATERIAL_PARAMETER "wireframe"
#define DAEMAX_FACEMAP_MATERIAL_PARAMETER "face_map"
#define DAEMAX_AMOUNT_TEXTURE_PARAMETER "amount"
#define DAEMAX_BUMP_INTERP_TEXTURE_PARAMETER "bumpInterp"
#define DAEMAX_CAMERA_TARGETDISTANCE_PARAMETER "target_distance"
#define DAEMAX_FRAMERATE_PARAMETER "frame_rate"
// Extra parameters for Max lights
#define DAEMAX_DECAY_TYPE_PARAMETER "decay_type"
#define DAEMAX_DECAY_START_PARAMETER "decay_start"
#define DAEMAX_USE_NEAR_ATTEN_PARAMETER "use_near_attenuation"
#define DAEMAX_NEAR_ATTEN_START_PARAMETER "near_attenuation_start"
#define DAEMAX_NEAR_ATTEN_END_PARAMETER "near_attenuation_end"
#define DAEMAX_USE_FAR_ATTEN_PARAMETER "use_far_attenuation"
#define DAEMAX_FAR_ATTEN_START_PARAMETER "far_attenuation_start"
#define DAEMAX_FAR_ATTEN_END_PARAMETER "far_attenuation_end"
// Extra parameters for Max shadows
#define DAEMAX_SHADOW_ATTRIBS "shadow_attributes"
#define DAEMAX_SHADOW_TYPE "type"
#define DAEMAX_SHADOW_TYPE_MAP "type_map"
#define DAEMAX_SHADOW_TYPE_RAYTRACE "type_raytrace"
#define DAEMAX_SHADOW_AFFECTS "affect_list"
#define DAEMAX_SHADOW_LIST_NODES "list_nodes"
#define DAEMAX_SHADOW_LIST_EXCLUDES "list_is_exclusive"
#define DAEMAX_SHADOW_LIST_ILLUMINATES "is_illuminated"
#define DAEMAX_SHADOW_LIST_CASTS "casts_shadows"
#define DAEMAX_LIGHT_AFFECTS_SHADOW "light_affects_shadow"
#define DAEMAX_PROJ_IMAGE "proj_image"
#define DAEMAX_LIGHT_MAP "light_map"
#define DAEMAX_SHADOW_MAP "shadow_map"
#define DAEMAX_SHADOW_PROJ_COLOR "shadow_color"
#define DAEMAX_SHADOW_PROJ_COLOR_MULT "shadow_color_mult"
// Extra parameters for Max SkyLight
#define DAEMAX_SKY_LIGHT "skylight"
#define DAEMAX_SKY_RAYS_PER_SAMPLE_PARAMETER "rays_per_sample"
#define DAEMAX_SKY_RAY_BIAS_PARAMETER "ray_bias"
#define DAEMAX_SKY_CAST_SHADOWS_PARAMETER "cast_shadows"
#define DAEMAX_SKY_COLOR_MAP "color_map"
#define DAEMAX_SKY_COLOR_MAP_ON_PARAMETER "color_map_on"
#define DAEMAX_SKY_COLOR_MAP_AMOUNT_PARAMETER "color_map_amount"
#define DAEMAX_SKY_SKYMODE "sky_mode"
#define DAEMAX_SKY_INTENSITY_ON "intensity_on"
// Extra parameters for Max Depth of Field multi-pass camera effect
#define DAEMAX_CAMERA_MOTIONBLUR_ELEMENT "motion_blur"
#define DAEMAX_CAMERA_MB_DISPLAYPASSES_PARAMETER "display_passes"
#define DAEMAX_CAMERA_MB_TOTALPASSES_PARAMETER "total_passes"
#define DAEMAX_CAMERA_MB_DURATION_PARAMETER "duration"
#define DAEMAX_CAMERA_MB_BIAS_PARAMETER "bias"
#define DAEMAX_CAMERA_MB_NORMWEIGHTS_PARAMETER "normalized_weights"
#define DAEMAX_CAMERA_MB_DITHERSTRENGTH_PARAMETER "dither_strength"
#define DAEMAX_CAMERA_MB_TILESIZE_PARAMETER "tile_size"
#define DAEMAX_CAMERA_MB_DISABLEFILTER_PARAMETER "disable_filtering"
#define DAEMAX_CAMERA_MB_DISABLEANTIALIAS_PARAMETER "disable_antialiasing"
// MAYA Profile Syntax Definitions
// COLLADA 1.4 Maya-specific definitions
#define DAEMAYA_MAYA_PROFILE "MAYA"
#define DAEMAYA_VAPERTURE_PARAMETER "vertical_aperture"
#define DAEMAYA_HAPERTURE_PARAMETER "horizontal_aperture"
#define DAEMAYA_LENSSQUEEZE_PARAMETER "lens_squeeze"
#define DAEMAYA_PENUMBRA_LIGHT_PARAMETER "penumbra_angle"
#define DAEMAYA_DROPOFF_LIGHT_PARAMETER "dropoff"
#define DAEMAYA_AMBIENTSHADE_LIGHT_PARAMETER "ambient_shade"
#define DAEMAYA_NOTE_PARAMETER "note"
#define DAEMAYA_ENDTIME_PARAMETER "end_time"
#define DAEMAYA_STARTTIME_PARAMETER "start_time"
#define DAEMAYA_SEGMENTSCALECOMP_PARAMETER "segment_scale_compensate"
#define DAEMAYA_DRIVER_INPUT "DRIVER"
#define DAEMAYA_WEIGHT_INPUT "WEIGHT"
#define DAEMAYA_TEXTURE_NODETYPE "dgnode_type"
#define DAEMAYA_TEXTURE_FILETEXTURE "kFile"
#define DAEMAYA_TEXTURE_PSDTEXTURE "kPSDFile"
#define DAEMAYA_TEXTURE_IMAGE_SEQUENCE "image_sequence"
#define DAEMAYA_CAMERA_FILMFIT "film_fit"
#define DAEMAYA_CAMERA_FILMFITOFFSET "film_fit_offset"
#define DAEMAYA_CAMERA_FILMOFFSETX "film_offsetX"
#define DAEMAYA_CAMERA_FILMOFFSETY "film_offsetY"
// COLLADA 1.3 Maya-specific definitions
#define DAEMAYA_BLINDNAME_PARAMETER "BLINDNAME"
#define DAEMAYA_BLINDTYPEID_PARAMETER "BLINDTYPEID"
#define DAEMAYA_DOUBLE_SIDED_PARAMETER "DOUBLE_SIDED"
#define DAEMAYA_LAYER_PARAMETER "layer"
#define DAEMAYA_LONGNAME_PARAMETER "long_name"
#define DAEMAYA_PREINFINITY_PARAMETER "pre_infinity"
#define DAEMAYA_POSTINFINITY_PARAMETER "post_infinity"
#define DAEMAYA_SHORTNAME_PARAMETER "short_name"
#define DAEMAYA_TEXTURE_WRAPU_PARAMETER "wrapU"
#define DAEMAYA_TEXTURE_WRAPV_PARAMETER "wrapV"
#define DAEMAYA_TEXTURE_MIRRORU_PARAMETER "mirrorU"
#define DAEMAYA_TEXTURE_MIRRORV_PARAMETER "mirrorV"
#define DAEMAYA_TEXTURE_COVERAGEU_PARAMETER "coverageU"
#define DAEMAYA_TEXTURE_COVERAGEV_PARAMETER "coverageV"
#define DAEMAYA_TEXTURE_TRANSFRAMEU_PARAMETER "translateFrameU"
#define DAEMAYA_TEXTURE_TRANSFRAMEV_PARAMETER "translateFrameV"
#define DAEMAYA_TEXTURE_ROTFRAME_PARAMETER "rotateFrame"
#define DAEMAYA_TEXTURE_STAGGER_PARAMETER "stagger"
#define DAEMAYA_TEXTURE_REPEATU_PARAMETER "repeatU"
#define DAEMAYA_TEXTURE_REPEATV_PARAMETER "repeatV"
#define DAEMAYA_TEXTURE_OFFSETU_PARAMETER "offsetU"
#define DAEMAYA_TEXTURE_OFFSETV_PARAMETER "offsetV"
#define DAEMAYA_TEXTURE_ROTATEUV_PARAMETER "rotateUV"
#define DAEMAYA_TEXTURE_NOISEU_PARAMETER "noiseU"
#define DAEMAYA_TEXTURE_NOISEV_PARAMETER "noiseV"
#define DAEMAYA_TEXTURE_FAST_PARAMETER "fast"
#define DAEMAYA_TEXTURE_BLENDMODE_PARAMETER "blend_mode"
#define DAEMAYA_PROJECTION_ELEMENT "projection"
#define DAEMAYA_PROJECTION_TYPE_PARAMETER "type"
#define DAEMAYA_PROJECTION_MATRIX_PARAMETER "matrix"
// FCollada profile
#define DAE_FCOLLADA_PROFILE "FCOLLADA"
// Extra types
#define DAEFC_LIBRARIES_TYPE "libraries"
#define DAEFC_INSTANCES_TYPE "instances"
// FCOLLADA syntax for custom attributes
#define DAEFC_DYNAMIC_ATTRIBUTES_ELEMENT "dynamic_attributes"
#define DAEFC_BOOLEAN_ATTRIBUTE_TYPE "bool"
#define DAEFC_INT_ATTRIBUTE_TYPE "int"
#define DAEFC_INT2_ATTRIBUTE_TYPE "int2"
#define DAEFC_INT3_ATTRIBUTE_TYPE "int3"
#define DAEFC_STRING_ATTRIBUTE_TYPE "string"
#define DAEFC_FLOAT_ATTRIBUTE_TYPE "float"
#define DAEFC_FLOAT2_ATTRIBUTE_TYPE "float2"
#define DAEFC_FLOAT3_ATTRIBUTE_TYPE "float3"
#define DAEFC_FLOAT4_ATTRIBUTE_TYPE "float4"
#define DAEFC_MATRIX_ATTRIBUTE_TYPE "float4x4"
#define DAEFC_COLOR3_ATTRIBUTE_TYPE "color3"
// FCOLLADA systax for camera depth of field multi-pass effect
#define DAEFC_CAMERA_DEPTH_OF_FIELD_ELEMENT "depth_of_field"
#define DAEFC_CAMERA_DOF_USETARGETDIST_PARAMETER "use_target_dist"
#define DAEFC_CAMERA_DOF_DISPLAYPASSES_PARAMETER "display_passes"
#define DAEFC_CAMERA_DOF_FOCALDEPTH_PARAMETER "focal_depth"
#define DAEFC_CAMERA_DOF_TOTALPASSES_PARAMETER "total_passes"
#define DAEFC_CAMERA_DOF_SAMPLERADIUS_PARAMETER "sample_radius"
#define DAEFC_CAMERA_DOF_SAMPLEBIAS_PARAMETER "sample_bias"
#define DAEFC_CAMERA_DOF_NORMWEIGHTS_PARAMETER "normalized_weights"
#define DAEFC_CAMERA_DOF_DITHERSTR_PARAMETER "dither_strength"
#define DAEFC_CAMERA_DOF_TILESIZE_PARAMETER "tile_size"
#define DAEFC_CAMERA_DOF_DISFILTERING_PARAMETER "disable_filtering"
#define DAEFC_CAMERA_DOF_DISANTIALIAS_PARAMETER "disable_antialiasing"
#define DAEFC_CAMERA_DOF_USEORIGLOC_PARAMETER "use_original_location"
// FCollada custom parameters
#define DAEFC_TARGET_PARAMETER "target"
#define DAEFC_INTENSITY_LIGHT_PARAMETER "intensity"
#define DAEFC_VISIBILITY_PARAMETER "visibility"
// FCollada error export syntax
#define DAEERR_UNKNOWN_ELEMENT "unknown"
#define DAEERR_UNKNOWN_IDREF "UNKNOWN_IDREF"
#define DAEERR_UNKNOWN_INPUT "UNKNOWN"
#define DAEERR_UNKNOWN_MORPH_METHOD "UNKNOWN"
// nVidia profiles
#define DAENV_NVIMPORT_PROFILE "NV_import"
#define DAENV_IMPORT_ELEMENT "import"
#define DAENV_PROFILE_PROPERTY "profile"
#define DAENV_HLSL_PROFILE "d3dfx"
#define DAENV_FILENAME_PROPERTY "url"
#endif // _DAE_SYNTAX_H_
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