File: XMLFix.cpp

package info (click to toggle)
0ad 0.0.23.1-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 78,292 kB
  • sloc: cpp: 245,166; ansic: 200,249; python: 13,754; sh: 6,104; perl: 4,620; makefile: 977; xml: 810; java: 533; ruby: 229; erlang: 46; pascal: 30; sql: 21; tcl: 4
file content (189 lines) | stat: -rw-r--r-- 5,244 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
/* Copyright (C) 2009 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "precompiled.h"

#include "XMLFix.h"

#include "CommonConvert.h"

#include "FUtils/FUXmlParser.h"

/*

Things that are fixed here:

----

3ds Max "file://" image URLs

Identifier: /COLLADA/asset/contributor/authoring_tool = "FBX COLLADA exporter"

Problem: /COLLADA/library_images/image/init_from = "file://" which crashes some versions of FCollada

Fix: Delete the whole library_images subtree, since we never use it anyway.
Then delete library_effects and library_materials too, to avoid broken references.

----

3ds Max broken material references

Identifier: /COLLADA/asset/contributor/authoring_tool = "FBX COLLADA exporter"

Problem: /COLLADA/library_visual_scenes/.../instance_material/@target sometimes
refers to non-existent material IDs.

Fix: Delete the whole bind_material subtree, since we never use it anyway.

----

*/

static xmlNode* findChildElement(xmlNode* node, const char* name)
{
	for (xmlNode* child = node->children; child; child = child->next)
	{
		if (child->type == XML_ELEMENT_NODE && strcmp((const char*)child->name, name) == 0)
			return child;
	}
	return NULL;
}

static bool applyFBXFixesNode(xmlNode* node)
{
	bool changed = false;
	for (xmlNode* child = node->children; child; child = child->next)
	{
		if (child->type == XML_ELEMENT_NODE)
		{
			if (strcmp((const char*)child->name, "node") == 0)
			{
				if (applyFBXFixesNode(child))
					changed = true;
			}
			else if (strcmp((const char*)child->name, "instance_geometry") == 0)
			{
				xmlNode* bind_material = findChildElement(child, "bind_material");
				if (! bind_material) continue;
				Log(LOG_INFO, "Found a bind_material to delete");
				xmlUnlinkNode(bind_material);
				xmlFreeNode(bind_material);

				changed = true;
			}
		}
	}
	return changed;
}

static bool applyFBXFixes(xmlNode* root)
{
	Log(LOG_INFO, "Applying fixes for 3ds Max exporter");

	bool changed = false;

	xmlNode* library_images = findChildElement(root, "library_images");
	if (library_images)
	{
		Log(LOG_INFO, "Found library_images to delete");
		xmlUnlinkNode(library_images);
		xmlFreeNode(library_images);
		changed = true;
	}

	xmlNode* library_materials = findChildElement(root, "library_materials");
	if (library_materials)
	{
		Log(LOG_INFO, "Found library_materials to delete");
		xmlUnlinkNode(library_materials);
		xmlFreeNode(library_materials);
		changed = true;
	}

	xmlNode* library_effects = findChildElement(root, "library_effects");
	if (library_effects)
	{
		Log(LOG_INFO, "Found library_effects to delete");
		xmlUnlinkNode(library_effects);
		xmlFreeNode(library_effects);
		changed = true;
	}

	xmlNode* library_visual_scenes = findChildElement(root, "library_visual_scenes");
	if (library_visual_scenes) // (Assume there's only one of these)
	{
		xmlNode* visual_scene = findChildElement(library_visual_scenes, "visual_scene");
		if (visual_scene) // (Assume there's only one of these)
		{
			for (xmlNode* child = visual_scene->children; child; child = child->next)
			{
				if (child->type == XML_ELEMENT_NODE && strcmp((const char*)child->name, "node") == 0)
					if (applyFBXFixesNode(child))
						changed = true;
			}
		}
	}

	return changed;
}

static bool processDocument(xmlNode* root)
{
	xmlNode* asset = findChildElement(root, "asset");
	if (! asset) return false;
	xmlNode* contributor = findChildElement(asset, "contributor");
	if (! contributor) return false;
	xmlNode* authoring_tool = findChildElement(contributor, "authoring_tool");
	if (! authoring_tool) return false;

	xmlNode* authoring_tool_text = authoring_tool->children;
	if (! authoring_tool_text) return false;
	if (authoring_tool_text->type != XML_TEXT_NODE) return false;
	xmlChar* toolname = authoring_tool_text->content;
	Log(LOG_INFO, "Authoring tool: %s", toolname);
	if (strcmp((const char*)toolname, "FBX COLLADA exporter") == 0)
		return applyFBXFixes(root);
	else
		return false;
}

void FixBrokenXML(const char* text, const char** out, size_t* outSize)
{
	Log(LOG_INFO, "Running FixBrokenXML");

	size_t textSize = strlen(text);
	xmlDocPtr doc = xmlParseMemory(text, (int)textSize);

	xmlNode* root = xmlDocGetRootElement(doc);
	if (root && processDocument(root))
	{
		// Reserialising the document, then parsing it again inside FCollada, is a bit ugly;
		// but it's the only way I can see to make it work through FCollada's public API
		xmlChar* mem = NULL;
		int size = -1;
		xmlDocDumpFormatMemory(doc, &mem, &size, 0);
		*out = (const char*)mem;
		*outSize = size;
	}
	else
	{
		*out = text;
		*outSize = textSize;
	}

	xmlFreeDoc(doc);
}