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/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CINEMAMANAGER
#define INCLUDED_CINEMAMANAGER
#include "lib/input.h" // InReaction - can't forward-declare enum
#include "ps/CStr.h"
#include "ps/Shapes.h"
#include "simulation2/helpers/CinemaPath.h"
/**
* Class for in game playing of cinematics. Should only be instantiated in CGameView.
*/
class CCinemaManager
{
public:
CCinemaManager();
~CCinemaManager() {}
/**
* Renders black bars and paths (if enabled)
*/
void Render() const;
void DrawBars() const;
void DrawPaths() const;
void DrawSpline(const RNSpline& spline, const CColor& splineColor, int smoothness, bool lines) const;
void DrawNodes(const RNSpline& spline, const CColor& nodesColor) const;
bool IsPlaying() const;
bool IsEnabled() const;
/**
* Updates CCinemManager and current path
* @param deltaRealTime Elapsed real time since the last frame.
*/
void Update(const float deltaRealTime) const;
bool GetPathsDrawing() const;
void SetPathsDrawing(const bool drawPath);
private:
bool m_DrawPaths;
};
#endif
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