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/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "FontMetrics.h"
#include "graphics/Font.h"
#include "graphics/FontManager.h"
#include "ps/Filesystem.h"
#include "ps/CLogger.h"
#include "renderer/Renderer.h"
CFontMetrics::CFontMetrics(CStrIntern font)
{
m_Font = g_Renderer.GetFontManager().LoadFont(font);
}
int CFontMetrics::GetLineSpacing() const
{
// Return some arbitrary default if the font failed to load, so that the
// user of CFontMetrics doesn't have to care about failures
if (!m_Font)
return 12;
return m_Font->GetLineSpacing();
}
int CFontMetrics::GetHeight() const
{
if (!m_Font)
return 6;
return m_Font->GetHeight();
}
int CFontMetrics::GetCharacterWidth(wchar_t c) const
{
if (!m_Font)
return 6;
return m_Font->GetCharacterWidth(c);
}
void CFontMetrics::CalculateStringSize(const wchar_t* string, int& w, int& h) const
{
if (!m_Font)
w = h = 0;
else
m_Font->CalculateStringSize(string, w, h);
}
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