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/* Copyright (C) 2011 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* pool allocator
*/
#include "precompiled.h"
#include "lib/allocators/pool.h"
#include "lib/alignment.h"
#include "lib/allocators/freelist.h"
#include "lib/allocators/allocator_adapters.h"
#include "lib/timer.h"
namespace Allocators {
template<class Storage>
struct BasicPoolTest
{
void operator()() const
{
Pool<double, Storage> p(100);
const size_t initialSpace = p.RemainingObjects();
double* p1 = p.Allocate();
ENSURE(p1 != 0);
ENSURE(p.Contains(uintptr_t(p1)));
ENSURE(p.RemainingObjects() == initialSpace-1);
ENSURE(p.Contains(uintptr_t(p1)+1));
ENSURE(p.Contains(uintptr_t(p1)+sizeof(double)-1));
ENSURE(!p.Contains(uintptr_t(p1)-1));
ENSURE(!p.Contains(uintptr_t(p1)+sizeof(double)));
if(p.RemainingObjects() == 0)
ENSURE(p.Allocate() == 0); // full
else
ENSURE(p.Allocate() != 0); // can still expand
p.DeallocateAll();
ENSURE(!p.Contains(uintptr_t(p1)));
p1 = p.Allocate();
ENSURE(p1 != 0);
ENSURE(p.Contains(uintptr_t(p1)));
ENSURE(p.RemainingObjects() == initialSpace-1);
double* p2 = p.Allocate();
ENSURE(p2 != 0);
ENSURE(p.Contains(uintptr_t(p2)));
ENSURE(p.RemainingObjects() == initialSpace-2);
ENSURE(p2 == (double*)(uintptr_t(p1)+sizeof(double)));
if(p.RemainingObjects() == 0)
ENSURE(p.Allocate() == 0); // full
else
ENSURE(p.Allocate() != 0); // can still expand
}
};
void TestPool()
{
ForEachStorage<BasicPoolTest>();
}
} // namespace Allocators
TIMER_ADD_CLIENT(tc_pool_alloc);
Status pool_create(Pool* p, size_t max_size, size_t el_size)
{
if(el_size == POOL_VARIABLE_ALLOCS)
p->el_size = 0;
else
p->el_size = Align<allocationAlignment>(el_size);
p->freelist = mem_freelist_Sentinel();
RETURN_STATUS_IF_ERR(da_alloc(&p->da, max_size));
return INFO::OK;
}
Status pool_destroy(Pool* p)
{
// don't be picky and complain if the freelist isn't empty;
// we don't care since it's all part of the da anyway.
// however, zero it to prevent further allocs from succeeding.
p->freelist = mem_freelist_Sentinel();
return da_free(&p->da);
}
bool pool_contains(const Pool* p, void* el)
{
// outside of our range
if(!(p->da.base <= el && el < p->da.base+p->da.pos))
return false;
// sanity check: it should be aligned (if pool has fixed-size elements)
if(p->el_size)
ENSURE((uintptr_t)((u8*)el - p->da.base) % p->el_size == 0);
return true;
}
void* pool_alloc(Pool* p, size_t size)
{
TIMER_ACCRUE(tc_pool_alloc);
// if pool allows variable sizes, go with the size parameter,
// otherwise the pool el_size setting.
const size_t el_size = p->el_size? p->el_size : Align<allocationAlignment>(size);
ASSERT(el_size != 0);
// note: freelist is always empty in pools with variable-sized elements
// because they disallow pool_free.
void* el = mem_freelist_Detach(p->freelist);
if(!el) // freelist empty, need to allocate a new entry
{
// expand, if necessary
if(da_reserve(&p->da, el_size) < 0)
return 0;
el = p->da.base + p->da.pos;
p->da.pos += el_size;
}
ASSERT(pool_contains(p, el)); // paranoia
return el;
}
void pool_free(Pool* p, void* el)
{
// only allowed to free items if we were initialized with
// fixed el_size. (this avoids having to pass el_size here and
// check if requested_size matches that when allocating)
if(p->el_size == 0)
{
DEBUG_WARN_ERR(ERR::LOGIC); // cannot free variable-size items
return;
}
if(pool_contains(p, el))
mem_freelist_AddToFront(p->freelist, el);
else
DEBUG_WARN_ERR(ERR::LOGIC); // invalid pointer (not in pool)
}
void pool_free_all(Pool* p)
{
p->freelist = mem_freelist_Sentinel();
// must be reset before da_set_size or CHECK_DA will complain.
p->da.pos = 0;
da_set_size(&p->da, 0);
}
size_t pool_committed(Pool* p)
{
return p->da.cur_size;
}
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