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/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_XMLWRITER
#define INCLUDED_XMLWRITER
/*
System for writing simple XML files, with human-readable formatting.
Example usage:
XML_Start();
{
XML_Element("Scenario");
{
XML_Element("Entities");
for (...)
{
XML_Element("Entity");
{
XML_Element("Template");
XML_Text(entity.name);
}
// Or equivalently:
XML_Setting("Template", entity.name);
{
XML_Element("Position");
XML_Attribute("x", entity.x);
XML_Attribute("y", entity.y);
XML_Attribute("z", entity.z);
}
{
XML_Element("Orientation");
XML_Attribute("angle", entity.angle);
}
}
}
}
Handle h = vfs_open("/test.xml", FILE_WRITE|FILE_NO_AIO);
XML_StoreVFS(h);
In general, "{ XML_Element(name); ... }" means "<name> ... </name>" -- the
scoping braces are important to indicate where an element ends.
XML_Attribute/XML_Setting are templated. To support more types, alter the
end of XMLWriter.cpp.
*/
// Starts generating a new XML file.
#define XML_Start() XMLWriter_File xml_file_
// Set pretty printing (newlines, tabs). Defaults to true.
#define XML_SetPrettyPrint(enabled) xml_file_.SetPrettyPrint(false)
// Add a comment to the XML file: <!-- text -->
#define XML_Comment(text) xml_file_.Comment(text)
// Start a new element: <name ...>
#define XML_Element(name) XMLWriter_Element xml_element_ (xml_file_, name)
// Add text to the interior of the current element: <...>text</...>
#define XML_Text(text) xml_element_.Text(text, false)
// Add CDATA-escaped text to the interior of the current element: <...><![CDATA[text]]></...>
#define XML_CDATA(text) xml_element_.Text(text, true)
// Add an attribute to the current element: <... name="value" ...>
#define XML_Attribute(name, value) xml_element_.Attribute(name, value)
// Add a 'setting': <name>value</name>
#define XML_Setting(name, value) xml_element_.Setting(name, value)
#define XML_WriteXMB(xero) xml_file_.XMB(xero)
// Create a VFS file from the XML data.
// Returns true on success, false (and logs an error) on failure.
#define XML_StoreVFS(vfs, pathname) xml_file_.StoreVFS(vfs, pathname)
// Returns the contents of the XML file as a UTF-8 byte stream in a const CStr&
// string. (Use CStr::FromUTF8 to get a Unicode string back.)
#define XML_GetOutput() xml_file_.GetOutput()
#include "ps/CStr.h"
#include "lib/file/vfs/vfs.h"
class XMBElement;
class XMBFile;
class XMLWriter_Element;
class XMLWriter_File
{
public:
XMLWriter_File();
void SetPrettyPrint(bool enabled) { m_PrettyPrint = enabled; }
void Comment(const char* text);
void XMB(const XMBFile& file);
bool StoreVFS(const PIVFS& vfs, const VfsPath& pathname);
const CStr& GetOutput();
private:
friend class XMLWriter_Element;
void ElementXMB(const XMBFile& file, XMBElement el);
void ElementStart(XMLWriter_Element* element, const char* name);
void ElementText(const char* text, bool cdata);
template <typename T> void ElementAttribute(const char* name, const T& value, bool newelement);
void ElementClose();
void ElementEnd(const char* name, int type);
CStr Indent();
bool m_PrettyPrint;
CStr m_Data;
int m_Indent;
XMLWriter_Element* m_LastElement;
};
class XMLWriter_Element
{
public:
XMLWriter_Element(XMLWriter_File& file, const char* name);
~XMLWriter_Element();
template <typename constCharPtr> void Text(constCharPtr text, bool cdata);
template <typename T> void Attribute(const char* name, T value) { m_File->ElementAttribute(name, value, false); }
template <typename T> void Setting(const char* name, T value) { m_File->ElementAttribute(name, value, true); }
void Close(int type);
private:
friend class XMLWriter_File;
XMLWriter_File* m_File;
CStr m_Name;
int m_Type;
};
#endif // INCLUDED_XMLWRITER
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