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/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_SAVEDGAME
#define INCLUDED_JSI_SAVEDGAME
#include "scriptinterface/ScriptInterface.h"
namespace JSI_SavedGame
{
JS::Value GetSavedGames(ScriptInterface::CxPrivate* pCxPrivate);
bool DeleteSavedGame(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name);
void SaveGame(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& filename, const std::wstring& description, JS::HandleValue GUIMetadata);
void SaveGamePrefix(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& prefix, const std::wstring& description, JS::HandleValue GUIMetadata);
void QuickSave(ScriptInterface::CxPrivate* pCxPrivate);
void QuickLoad(ScriptInterface::CxPrivate* pCxPrivate);
JS::Value StartSavedGame(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name);
void RegisterScriptFunctions(const ScriptInterface& scriptInterface);
}
#endif // INCLUDED_JSI_SAVEDGAME
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