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/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simulation2/system/ComponentTest.h"
#include "simulation2/components/ICmpCinemaManager.h"
class TestCmpCinemaManager : public CxxTest::TestSuite
{
public:
void setUp()
{
CXeromyces::Startup();
}
void tearDown()
{
CXeromyces::Terminate();
}
void test_basic()
{
ComponentTestHelper test(g_ScriptRuntime);
JSContext* cx = test.GetScriptInterface().GetContext();
JSAutoRequest rq(cx);
ICmpCinemaManager* cmp = test.Add<ICmpCinemaManager>(CID_CinemaManager, "", SYSTEM_ENTITY);
TS_ASSERT_EQUALS(cmp->HasPath(L"test"), false);
cmp->AddPath(generatePath(L"test"));
TS_ASSERT_EQUALS(cmp->HasPath(L"test"), true);
cmp->DeletePath(L"test");
TS_ASSERT_EQUALS(cmp->HasPath(L"test"), false);
cmp->AddPath(generatePath(L"long_path", fixed::FromInt(3600)));
TS_ASSERT_EQUALS(cmp->HasPath(L"long_path"), true);
TS_ASSERT_EQUALS(cmp->IsEnabled(), false);
cmp->AddCinemaPathToQueue(L"long_path");
cmp->Play();
size_t number_of_turns = 0;
while (cmp->IsEnabled())
{
CMessageUpdate msg(fixed::FromInt(36));
cmp->HandleMessage(msg, true);
++number_of_turns;
}
TS_ASSERT_EQUALS(number_of_turns, 100);
}
private:
// Generates a simple cinema path with two position and two target nodes.
CCinemaPath generatePath(const CStrW& name, const fixed& duration = fixed::FromInt(1))
{
// Helper nodes
CFixedVector3D nodeA(fixed::FromInt(1), fixed::FromInt(0), fixed::FromInt(1));
CFixedVector3D nodeB(fixed::FromInt(9), fixed::FromInt(0), fixed::FromInt(9));
CFixedVector3D shift(fixed::FromInt(3), fixed::FromInt(3), fixed::FromInt(3));
// Constructs the default cinema path data
CCinemaData pathData;
pathData.m_Name = name;
pathData.m_Timescale = fixed::FromInt(1);
pathData.m_Orientation = L"target";
pathData.m_Mode = L"ease_inout";
pathData.m_Style = L"default";
// Creates two parallel segments from the A node to the B node
TNSpline positionSpline, targetSpline;
positionSpline.AddNode(nodeA, CFixedVector3D(), fixed::FromInt(0));
positionSpline.AddNode(nodeB, CFixedVector3D(), duration);
targetSpline.AddNode(nodeA + shift, CFixedVector3D(), fixed::FromInt(0));
targetSpline.AddNode(nodeB + shift, CFixedVector3D(), duration);
return CCinemaPath(pathData, positionSpline, targetSpline);
}
};
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