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/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GRID
#define INCLUDED_GRID
#include <cstring>
#ifdef NDEBUG
#define GRID_BOUNDS_DEBUG 0
#else
#define GRID_BOUNDS_DEBUG 1
#endif
/**
* Basic 2D array, intended for storing tile data, plus support for lazy updates
* by ICmpObstructionManager.
* @c T must be a POD type that can be initialised with 0s.
*/
template<typename T>
class Grid
{
public:
Grid() : m_W(0), m_H(0), m_Data(NULL), m_DirtyID(0)
{
}
Grid(u16 w, u16 h) : m_W(w), m_H(h), m_Data(NULL), m_DirtyID(0)
{
if (m_W || m_H)
m_Data = new T[m_W * m_H];
reset();
}
Grid(const Grid& g) : m_W(0), m_H(0), m_Data(NULL), m_DirtyID(0)
{
*this = g;
}
Grid& operator=(const Grid& g)
{
if (this == &g)
return *this;
m_DirtyID = g.m_DirtyID;
if (m_W == g.m_W && m_H == g.m_H)
{
memcpy(m_Data, g.m_Data, m_W*m_H*sizeof(T));
return *this;
}
m_W = g.m_W;
m_H = g.m_H;
delete[] m_Data;
if (g.m_Data)
{
m_Data = new T[m_W * m_H];
memcpy(m_Data, g.m_Data, m_W*m_H*sizeof(T));
}
else
m_Data = NULL;
return *this;
}
void swap(Grid& g)
{
std::swap(m_DirtyID, g.m_DirtyID);
std::swap(m_Data, g.m_Data);
std::swap(m_H, g.m_H);
std::swap(m_W, g.m_W);
}
~Grid()
{
delete[] m_Data;
}
bool operator==(const Grid& g) const
{
if (!compare_sizes(&g) || m_DirtyID != g.m_DirtyID)
return false;
return memcmp(m_Data, g.m_Data, m_W*m_H*sizeof(T)) == 0;
}
bool blank() const
{
return m_W == 0 && m_H == 0;
}
bool any_set_in_square(int i0, int j0, int i1, int j1) const
{
#if GRID_BOUNDS_DEBUG
ENSURE(i0 >= 0 && j0 >= 0 && i1 <= m_W && j1 <= m_H);
#endif
for (int j = j0; j < j1; ++j)
{
int sum = 0;
for (int i = i0; i < i1; ++i)
sum += m_Data[j*m_W + i];
if (sum > 0)
return true;
}
return false;
}
void reset()
{
if (m_Data)
memset(m_Data, 0, m_W*m_H*sizeof(T));
}
// Add two grids of the same size
void add(const Grid& g)
{
#if GRID_BOUNDS_DEBUG
ENSURE(g.m_W == m_W && g.m_H == m_H);
#endif
for (int i=0; i < m_H*m_W; ++i)
m_Data[i] += g.m_Data[i];
}
void bitwise_or(const Grid& g)
{
if (this == &g)
return;
#if GRID_BOUNDS_DEBUG
ENSURE(g.m_W == m_W && g.m_H == m_H);
#endif
for (int i = 0; i < m_H*m_W; ++i)
m_Data[i] |= g.m_Data[i];
}
void set(int i, int j, const T& value)
{
#if GRID_BOUNDS_DEBUG
ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
#endif
m_Data[j*m_W + i] = value;
}
T& get(int i, int j) const
{
#if GRID_BOUNDS_DEBUG
ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
#endif
return m_Data[j*m_W + i];
}
template<typename U>
bool compare_sizes(const Grid<U>* g) const
{
return g && m_W == g->m_W && m_H == g->m_H;
}
u16 m_W, m_H;
T* m_Data;
size_t m_DirtyID; // if this is < the id maintained by ICmpObstructionManager then it needs to be updated
};
/**
* Similar to Grid, except optimised for sparse usage (the grid is subdivided into
* buckets whose contents are only initialised on demand, to save on memset cost).
*/
template<typename T>
class SparseGrid
{
NONCOPYABLE(SparseGrid);
enum { BucketBits = 4, BucketSize = 1 << BucketBits };
T* GetBucket(int i, int j)
{
size_t b = (j >> BucketBits) * m_BW + (i >> BucketBits);
if (!m_Data[b])
{
m_Data[b] = new T[BucketSize*BucketSize];
memset(m_Data[b], 0, BucketSize*BucketSize*sizeof(T));
}
return m_Data[b];
}
public:
SparseGrid(u16 w, u16 h) : m_W(w), m_H(h), m_DirtyID(0)
{
ENSURE(m_W && m_H);
m_BW = (u16)((m_W + BucketSize-1) >> BucketBits);
m_BH = (u16)((m_H + BucketSize-1) >> BucketBits);
m_Data = new T*[m_BW*m_BH];
memset(m_Data, 0, m_BW*m_BH*sizeof(T*));
}
~SparseGrid()
{
reset();
delete[] m_Data;
}
void reset()
{
for (size_t i = 0; i < (size_t)(m_BW*m_BH); ++i)
delete[] m_Data[i];
memset(m_Data, 0, m_BW*m_BH*sizeof(T*));
}
void set(int i, int j, const T& value)
{
#if GRID_BOUNDS_DEBUG
ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
#endif
GetBucket(i, j)[(j % BucketSize)*BucketSize + (i % BucketSize)] = value;
}
T& get(int i, int j)
{
#if GRID_BOUNDS_DEBUG
ENSURE(0 <= i && i < m_W && 0 <= j && j < m_H);
#endif
return GetBucket(i, j)[(j % BucketSize)*BucketSize + (i % BucketSize)];
}
u16 m_W, m_H;
u16 m_BW, m_BH;
T** m_Data;
size_t m_DirtyID; // if this is < the id maintained by ICmpObstructionManager then it needs to be updated
};
/**
* Structure holding grid dirtiness informations, for clever updates.
*/
struct GridUpdateInformation
{
bool dirty;
bool globallyDirty;
Grid<u8> dirtinessGrid;
/**
* Update the information with additionnal needed updates, then erase the source of additions.
* This can usually be optimized through a careful memory management.
*/
void MergeAndClear(GridUpdateInformation& b)
{
ENSURE(dirtinessGrid.compare_sizes(&b.dirtinessGrid));
bool wasDirty = dirty;
dirty |= b.dirty;
globallyDirty |= b.globallyDirty;
// If the current grid is useless, swap it
if (!wasDirty)
dirtinessGrid.swap(b.dirtinessGrid);
// If the new grid isn't used, don't bother updating it
else if (dirty && !globallyDirty)
dirtinessGrid.bitwise_or(b.dirtinessGrid);
b.Clean();
}
/**
* Mark everything as clean
*/
void Clean()
{
dirty = false;
globallyDirty = false;
dirtinessGrid.reset();
}
};
#endif // INCLUDED_GRID
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