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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
class ActionButton : public wxButton
{
typedef void (*actionFun)(void* data);
public:
ActionButton(wxWindow *parent,
const wxString& label,
actionFun fun,
void* data,
const wxSize& size = wxDefaultSize,
long style = 0)
: wxButton(parent, wxID_ANY, label, wxDefaultPosition, size, style),
m_Fun(fun), m_Data(data)
{
}
protected:
virtual void OnClick(wxCommandEvent&)
{
m_Fun(m_Data);
}
private:
actionFun m_Fun;
void* m_Data;
DECLARE_EVENT_TABLE();
};
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