1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
|
/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_DRAGGABLELISTCTRL
#define INCLUDED_DRAGGABLELISTCTRL
/*
DraggableListCtrl
Based on wxListCtrl, but items can be reordered by dragging them around.
Use just like a normal listctrl.
*/
#include "EditableListCtrl/EditableListCtrl.h"
#include "wx/listctrl.h"
class DragCommand;
class DraggableListCtrl : public EditableListCtrl
{
friend class DragCommand;
public:
DraggableListCtrl(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListCtrlNameStr);
void OnBeginDrag(wxListEvent& event);
void OnEndDrag();
void OnItemSelected(wxListEvent& event);
void OnMouseEvent(wxMouseEvent& event);
void OnChar(wxKeyEvent& event);
void OnMouseCaptureLost(wxMouseCaptureLostEvent& event);
private:
long m_DragSource;
DECLARE_EVENT_TABLE();
};
#endif // INCLUDED_DRAGGABLELISTCTRL
|