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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "General/AtlasWindowCommand.h"
#include "AtlasObject/AtlasObject.h"
#include <vector>
class DraggableListCtrl;
class DragCommand : public AtlasWindowCommand
{
DECLARE_CLASS(DragCommand);
public:
DragCommand(DraggableListCtrl* ctrl, long src, long tgt);
bool Do();
bool Undo();
private:
bool Merge(AtlasWindowCommand* previousCommand);
DraggableListCtrl* m_Ctrl;
long m_Src, m_Tgt;
std::vector<AtObj> m_OldData;
};
class DeleteCommand : public AtlasWindowCommand
{
DECLARE_CLASS(DeleteCommand);
public:
DeleteCommand(DraggableListCtrl* ctrl, long itemID);
bool Do();
bool Undo();
private:
DraggableListCtrl* m_Ctrl;
long m_ItemID;
std::vector<AtObj> m_OldData;
};
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