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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "QuickComboBox.h"
const int verticalPadding = 2;
QuickComboBox::QuickComboBox(wxWindow* parent,
wxRect& location,
const wxArrayString& choices,
const wxValidator& validator)
: wxComboBox(parent, wxID_ANY, wxEmptyString,
location.GetPosition()-wxPoint(0,verticalPadding),
location.GetSize()+wxSize(0,verticalPadding*2),
choices,
wxSUNKEN_BORDER | wxCB_DROPDOWN,
validator)
{
GetValidator()->TransferToWindow();
SetFocus();
}
void QuickComboBox::OnKillFocus(wxFocusEvent& event)
{
// We need to test whether there's actually a window receiving focus;
// otherwise it tries to destroy the control while wx is focusing
// on the text-input box, and everything crashes.
if (event.GetWindow())
{
GetValidator()->TransferFromWindow();
Destroy();
}
}
void QuickComboBox::OnChar(wxKeyEvent& event)
{
if (event.GetKeyCode() == WXK_RETURN)
GetParent()->SetFocus();
else if (event.GetKeyCode() == WXK_ESCAPE)
Destroy();
else
event.Skip();
}
BEGIN_EVENT_TABLE(QuickComboBox, wxComboBox)
EVT_KILL_FOCUS(QuickComboBox::OnKillFocus)
EVT_CHAR(QuickComboBox::OnChar)
END_EVENT_TABLE()
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