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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ATLASEVENTLOOP
#define INCLUDED_ATLASEVENTLOOP
/* Disabled (and should be removed if it turns out to be unnecessary)
- see MessagePasserImpl.cpp for information
#include "wx/evtloop.h"
struct tagMSG;
// See ScenarioEditor.cpp's QueryCallback for explanation
class AtlasEventLoop : public wxEventLoop
{
std::vector<tagMSG*> m_Messages;
bool m_NeedsPaint;
public:
AtlasEventLoop();
void AddMessage(tagMSG* msg);
void NeedsPaint();
virtual bool Dispatch();
};
*/
#endif // INCLUDED_ATLASEVENTLOOP
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