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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Sidebar.h"
Sidebar::Sidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* WXUNUSED(bottomBarContainer))
: wxPanel(sidebarContainer), m_ScenarioEditor(scenarioEditor), m_BottomBar(NULL), m_AlreadyDisplayed(false)
{
m_MainSizer = new wxBoxSizer(wxVERTICAL);
SetSizer(m_MainSizer);
}
void Sidebar::OnSwitchAway()
{
if (m_BottomBar)
m_BottomBar->Show(false);
}
void Sidebar::OnSwitchTo()
{
if (! m_AlreadyDisplayed)
{
m_AlreadyDisplayed = true;
OnFirstDisplay();
}
if (m_BottomBar)
m_BottomBar->Show(true);
}
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