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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SIDEBAR
#define INCLUDED_SIDEBAR
class ScenarioEditor;
class Sidebar : public wxPanel
{
public:
Sidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer);
void OnSwitchAway();
void OnSwitchTo();
wxWindow* GetBottomBar() { return m_BottomBar; }
virtual void OnMapReload() {}
protected:
ScenarioEditor& m_ScenarioEditor;
wxSizer* m_MainSizer; // vertical box sizer, used by most sidebars
wxWindow* m_BottomBar; // window that goes at the bottom of the screen; may be NULL
virtual void OnFirstDisplay() {}
// should be overridden when sidebars need to do expensive construction,
// so it can be delayed until it is required;
private:
bool m_AlreadyDisplayed;
};
#endif // INCLUDED_SIDEBAR
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