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/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Tools.h"
#include "GameInterface/Messages.h"
#include "CustomControls/Buttons/ToolButton.h"
class DummyTool : public ITool
{
void Init(void*, ScenarioEditor*) {}
void Shutdown() {}
bool OnMouse(wxMouseEvent& WXUNUSED(evt)) { return false; }
bool OnKey(wxKeyEvent& WXUNUSED(evt), KeyEventType) { return false; }
void OnTick(float) {}
void OnCommand(const wxString& WXUNUSED(command), void* WXUNUSED(userData)) {}
} dummy;
struct ToolManagerImpl
{
ToolManagerImpl() : CurrentTool(&dummy) {}
ObservablePtr<ITool> CurrentTool;
wxString CurrentToolName;
};
ToolManager::ToolManager(ScenarioEditor* scenarioEditor)
: m(new ToolManagerImpl), m_ScenarioEditor(scenarioEditor)
{
}
ToolManager::~ToolManager()
{
delete m;
}
ObservablePtr<ITool>& ToolManager::GetCurrentTool()
{
return m->CurrentTool;
}
wxString ToolManager::GetCurrentToolName()
{
return m->CurrentTool->GetClassInfo()->GetClassName();
}
void SetActive(bool active, const wxString& name);
void ToolManager::SetCurrentTool(const wxString& name, void* initData)
{
if (*m->CurrentTool != &dummy)
{
m->CurrentTool->Shutdown();
delete *m->CurrentTool;
m->CurrentTool = &dummy;
}
SetActive(false, m->CurrentToolName);
ITool* tool = NULL;
if (name.Len())
{
tool = wxDynamicCast(wxCreateDynamicObject(name), ITool);
wxASSERT(tool);
}
if (tool)
{
m->CurrentTool = tool;
tool->Init(initData, m_ScenarioEditor);
}
m->CurrentToolName = name;
SetActive(true, m->CurrentToolName);
m->CurrentTool.NotifyObservers();
}
//////////////////////////////////////////////////////////////////////////
struct toolbarButton
{
wxString name;
wxToolBar* toolbar;
int id;
};
struct toolButton
{
wxString name;
ToolButton* button;
};
typedef std::vector<toolbarButton> toolbarButtons_t;
typedef std::vector<toolButton> toolButtons_t;
static toolbarButtons_t toolbarButtons;
static toolButtons_t toolButtons;
void SetActive(bool active, const wxString& name)
{
for (toolbarButtons_t::iterator it = toolbarButtons.begin(); it != toolbarButtons.end(); ++it)
if (it->name == name)
it->toolbar->ToggleTool(it->id, active);
for (toolButtons_t::iterator it = toolButtons.begin(); it != toolButtons.end(); ++it)
if (it->name == name)
it->button->SetSelectedAppearance(active);
}
void RegisterToolButton(ToolButton* button, const wxString& toolName)
{
toolButton b;
b.name = toolName;
b.button = button;
toolButtons.push_back(b);
}
void RegisterToolBarButton(wxToolBar* toolbar, int buttonId, const wxString& toolName)
{
toolbarButton b;
b.name = toolName;
b.toolbar = toolbar;
b.id = buttonId;
toolbarButtons.push_back(b);
}
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_CLASS(WorldCommand, AtlasWindowCommand);
WorldCommand::WorldCommand(AtlasMessage::mWorldCommand* command)
: AtlasWindowCommand(true, wxString::FromAscii(command->GetName())), m_Command(command), m_AlreadyDone(false)
{
}
WorldCommand::~WorldCommand()
{
// m_Command was allocated by POST_COMMAND
delete m_Command;
}
bool WorldCommand::Do()
{
if (m_AlreadyDone)
POST_MESSAGE(RedoCommand, ());
else
{
// The DoCommand message clones the data from m_Command, and posts that
// (passing ownership to the game), so we're free to delete m_Command
// at any time
POST_MESSAGE(DoCommand, (m_Command));
m_AlreadyDone = true;
}
return true;
}
bool WorldCommand::Undo()
{
POST_MESSAGE(UndoCommand, ());
return true;
}
bool WorldCommand::Merge(AtlasWindowCommand* p)
{
WorldCommand* prev = wxDynamicCast(p, WorldCommand);
if (! prev)
return false;
if (m_Command->GetName() != prev->m_Command->GetName()) // comparing char* pointers, because they're unique-per-class constants
return false;
if (! m_Command->IsMergeable())
return false;
POST_MESSAGE(MergeCommand, ());
return true;
}
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