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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ScenarioEditor/ScenarioEditor.h"
#include "Common/Tools.h"
#include "Common/Brushes.h"
#include "GameInterface/Messages.h"
using AtlasMessage::Position;
class FlattenElevation : public StateDrivenTool<FlattenElevation>
{
DECLARE_DYNAMIC_CLASS(FlattenElevation);
Position m_Pos;
public:
FlattenElevation()
{
SetState(&Waiting);
}
void OnEnable()
{
g_Brush_Elevation.MakeActive();
}
void OnDisable()
{
POST_MESSAGE(BrushPreview, (false, Position()));
}
struct sWaiting : public State
{
bool OnMouse(FlattenElevation* obj, wxMouseEvent& evt)
{
if (evt.LeftDown())
{
obj->m_Pos = Position(evt.GetPosition());
SET_STATE(Flattening);
return true;
}
else if (evt.Moving())
{
POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition())));
return true;
}
else
{
return false;
}
}
}
Waiting;
struct sFlattening : public State
{
void OnEnter(FlattenElevation* obj)
{
POST_MESSAGE(BrushPreview, (true, obj->m_Pos));
}
void OnLeave(FlattenElevation*)
{
ScenarioEditor::GetCommandProc().FinaliseLastCommand();
}
bool OnMouse(FlattenElevation* obj, wxMouseEvent& evt)
{
if (evt.LeftUp())
{
SET_STATE(Waiting);
return true;
}
else if (evt.Dragging())
{
wxPoint pos = evt.GetPosition();
obj->m_Pos = Position(pos);
POST_MESSAGE(BrushPreview, (true, obj->m_Pos));
return true;
}
else
{
return false;
}
}
void OnTick(FlattenElevation* obj, float dt)
{
POST_COMMAND(FlattenElevation, (obj->m_Pos, dt*g_Brush_Elevation.STRENGTH_MULTIPLIER*g_Brush_Elevation.GetStrength()));
obj->m_Pos = Position::Unchanged();
}
}
Flattening;
};
IMPLEMENT_DYNAMIC_CLASS(FlattenElevation, StateDrivenTool<FlattenElevation>);
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