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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
// TODO: organise things better, rather than sticking them in Misc
#include "Messages.h"
#include "maths/Vector3D.h"
#include "ps/Game.h"
#include "graphics/GameView.h"
#include "graphics/Camera.h"
CVector3D AtlasMessage::Position::GetWorldSpace(bool floating) const
{
switch (type)
{
case 0:
return CVector3D(type0.x, type0.y, type0.z);
break;
case 1:
return g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y, floating);
break;
case 2:
debug_warn(L"Invalid Position acquisition (unchanged without previous)");
return CVector3D(0.f, 0.f, 0.f);
break;
default:
debug_warn(L"Invalid Position type");
return CVector3D(0.f, 0.f, 0.f);
}
}
CVector3D AtlasMessage::Position::GetWorldSpace(float h, bool floating) const
{
switch (type)
{
case 1:
return g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y, h);
default:
return GetWorldSpace(floating);
}
}
CVector3D AtlasMessage::Position::GetWorldSpace(const CVector3D& prev, bool floating) const
{
switch (type)
{
case 2:
return prev;
default:
return GetWorldSpace(floating);
}
}
void AtlasMessage::Position::GetScreenSpace(float& x, float& y) const
{
switch (type)
{
case 0:
g_Game->GetView()->GetCamera()->GetScreenCoordinates(CVector3D(type0.x, type0.y, type0.x), x, y);
break;
case 1:
x = type1.x;
y = type1.y;
break;
default:
debug_warn(L"Invalid Position type");
x = y = 0.f;
}
}
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