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use strict;
use warnings;
use Data::Dumper;
use File::Find;
use XML::Simple;
use JSON;
use Entity;
use constant CHECK_MAPS_XML => 0;
use constant ROOT_ACTORS => 1;
my @files;
my @roots;
my @deps;
my $vfsroot = '../../../binaries/data/mods';
sub vfs_to_physical
{
my ($vfspath) = @_;
my $fn = "$vfsroot/public/$vfspath";
if (not -e $fn)
{
$fn = "$vfsroot/mod/$vfspath";
}
return $fn;
}
sub vfs_to_relative_to_mods
{
my ($vfspath) = @_;
my $fn = "public/$vfspath";
return $fn;
}
sub find_files
{
my ($vfspath, $extn) = @_;
my @files;
my $find_process = sub {
return $File::Find::prune = 1 if $_ eq '.svn';
my $n = $File::Find::name;
return if /~$/;
return unless -f $_;
return unless /\.($extn)$/;
$n =~ s~\Q$vfsroot\E/(public|mod)/~~;
push @files, $n;
};
find({ wanted => $find_process }, "$vfsroot/public/$vfspath");
find({ wanted => $find_process }, "$vfsroot/mod/$vfspath") if -d "$vfsroot/mod/$vfspath";
return @files;
}
sub parse_json_file
{
my ($vfspath) = @_;
open my $fh, vfs_to_physical($vfspath) or die "Failed to open '$vfspath': $!";
# decode_json expects a UTF-8 string and doesn't handle BOMs, so we strip those
# (see http://trac.wildfiregames.com/ticket/1556)
return decode_json(do { local $/; my $file = <$fh>; $file =~ s/^\xEF\xBB\xBF//; $file });
}
sub add_entities
{
print "Loading entities...\n";
my @entfiles = find_files('simulation/templates', 'xml');
s~^simulation/templates/(.*)\.xml$~$1~ for @entfiles;
for my $f (sort @entfiles)
{
my $path = "simulation/templates/$f.xml";
push @files, $path;
my $ent = Entity::load_inherited($f);
push @deps, [ $path, "simulation/templates/" . $ent->{Entity}{'@parent'}{' content'} . ".xml" ] if $ent->{Entity}{'@parent'};
if ($f !~ /^template_/)
{
push @roots, $path;
if ($ent->{Entity}{VisualActor})
{
push @deps, [ $path, "art/actors/" . $ent->{Entity}{VisualActor}{Actor}{' content'} ] if $ent->{Entity}{VisualActor}{Actor};
push @deps, [ $path, "art/actors/" . $ent->{Entity}{VisualActor}{FoundationActor}{' content'} ] if $ent->{Entity}{VisualActor}{FoundationActor};
}
if ($ent->{Entity}{Sound})
{
my $gender = $ent->{Entity}{Identity}{Gender}{' content'} || "male";
my $lang = $ent->{Entity}{Identity}{Lang}{' content'} || "greek";
for (grep ref($_), values %{$ent->{Entity}{Sound}{SoundGroups}})
{
# see simulation/components/Sound.js and Identity.js for explanation
my $soundPath = $_->{' content'};
$soundPath =~ s/{gender}/$gender/g;
$soundPath =~ s/{lang}/$lang/g;
push @deps, [ $path, "audio/" . $soundPath ];
}
}
if ($ent->{Entity}{Identity})
{
push @deps, [ $path, "art/textures/ui/session/portraits/" . $ent->{Entity}{Identity}{Icon}{' content'} ] if $ent->{Entity}{Identity}{Icon};
}
}
}
}
sub add_actors
{
print "Loading actors...\n";
my @actorfiles = find_files('art/actors', 'xml');
for my $f (sort @actorfiles)
{
push @files, $f;
push @roots, $f if ROOT_ACTORS;
my $actor = XMLin(vfs_to_physical($f), ForceArray => [qw(group variant texture prop animation)], KeyAttr => []) or die "Failed to parse '$f': $!";
for my $group (@{$actor->{group}})
{
for my $variant (@{$group->{variant}})
{
push @deps, [ $f, "art/meshes/$variant->{mesh}" ] if $variant->{mesh};
push @deps, [ $f, "art/particles/$variant->{particles}{file}" ] if $variant->{particles}{file};
for my $tex (@{$variant->{textures}{texture}})
{
push @deps, [ $f, "art/textures/skins/$tex->{file}" ] if $tex->{file};
}
for my $prop (@{$variant->{props}{prop}})
{
push @deps, [ $f, "art/actors/$prop->{actor}" ] if $prop->{actor};
}
for my $anim (@{$variant->{animations}{animation}})
{
push @deps, [ $f, "art/animation/$anim->{file}" ] if $anim->{file};
}
}
}
push @deps, [ $f, "art/materials/$actor->{material}" ] if $actor->{material};
}
}
sub add_art
{
print "Loading art files...\n";
push @files, find_files('art/textures/particles', 'dds|png|jpg|tga');
push @files, find_files('art/textures/terrain', 'dds|png|jpg|tga');
push @files, find_files('art/textures/skins', 'dds|png|jpg|tga');
push @files, find_files('art/meshes', 'pmd|dae');
push @files, find_files('art/animation', 'psa|dae');
}
sub add_materials
{
print "Loading materials...\n";
my @materialfiles = find_files('art/materials', 'xml');
for my $f (sort @materialfiles)
{
push @files, $f;
my $material = XMLin(vfs_to_physical($f), ForceArray => [qw(alternative)], KeyAttr => []);
for my $alternative (@{$material->{alternative}})
{
push @deps, [ $f, "art/materials/$alternative->{material}" ] if $alternative->{material};
}
}
}
sub add_particles
{
print "Loading particles...\n";
my @particlefiles = find_files('art/particles', 'xml');
for my $f (sort @particlefiles)
{
push @files, $f;
my $particle = XMLin(vfs_to_physical($f));
push @deps, [ $f, "$particle->{texture}" ] if $particle->{texture};
}
}
sub add_maps_xml
{
print "Loading maps XML...\n";
my @mapfiles = find_files('maps/scenarios', 'xml');
push @mapfiles, find_files('maps/skirmishes', 'xml');
for my $f (sort @mapfiles)
{
print " $f\n";
push @files, $f;
push @roots, $f;
my $map = XMLin(vfs_to_physical($f), ForceArray => [qw(Entity)], KeyAttr => []) or die "Failed to parse '$f': $!";
my %used;
for my $entity (@{$map->{Entities}{Entity}})
{
$used{$entity->{Template}} = 1;
}
for my $template (keys %used)
{
if ($template =~ /^actor\|(.*)$/)
{
# Handle special 'actor|' case
push @deps, [ $f, "art/actors/$1" ];
}
else
{
if ($template =~ /^resource\|(.*)$/)
{
# Handle special 'resource|' case
$template = $1;
}
push @deps, [ $f, "simulation/templates/$template.xml" ];
}
}
# Map previews
my $settings = decode_json($map->{ScriptSettings});
push @deps, [ $f, "art/textures/ui/session/icons/mappreview/" . $settings->{Preview} ] if $settings->{Preview};
}
}
sub add_maps_pmp
{
print "Loading maps PMP...\n";
# Need to generate terrain texture filename=>path lookup first
my %terrains;
for my $f (find_files('art/terrains', 'xml'))
{
$f =~ /([^\/]+)\.xml/ or die;
# ignore terrains.xml
if ($f !~ /terrains.xml$/)
{
warn "Duplicate terrain name '$1' (from '$terrains{$1}' and '$f')\n" if $terrains{$1};
$terrains{$1} = $f;
}
}
my @mapfiles = find_files('maps/scenarios', 'pmp');
push @mapfiles, find_files('maps/skirmishes', 'pmp');
for my $f (sort @mapfiles)
{
push @files, $f;
push @roots, $f;
open my $fh, vfs_to_physical($f) or die "Failed to open '$f': $!";
binmode $fh;
my $buf;
read $fh, $buf, 4;
die "Invalid PMP header ($buf) in '$f'" unless $buf eq "PSMP";
read $fh, $buf, 4;
my $version = unpack 'V', $buf;
die "Invalid PMP version ($version) in '$f'" unless $version == 6;
read $fh, $buf, 4;
my $datasize = unpack 'V', $buf;
read $fh, $buf, 4;
my $mapsize = unpack 'V', $buf;
seek $fh, 2 * ($mapsize*16+1)*($mapsize*16+1), 1; # heightmap
read $fh, $buf, 4;
my $numtexs = unpack 'V', $buf;
for (0..$numtexs-1)
{
read $fh, $buf, 4;
my $len = unpack 'V', $buf;
my $str;
read $fh, $str, $len;
push @deps, [ $f, $terrains{$str} || "art/terrains/(unknown)/$str" ];
}
# ignore patches data
}
}
sub add_soundgroups
{
print "Loading sound groups...\n";
my @soundfiles = find_files('audio', 'xml');
for my $f (sort @soundfiles)
{
push @files, $f;
my $sound = XMLin(vfs_to_physical($f), ForceArray => [qw(Sound)], KeyAttr => []) or die "Failed to parse '$f': $!";
my $path = $sound->{Path};
$path =~ s/\/$//; # strip optional trailing slash
for (@{$sound->{Sound}})
{
push @deps, [$f, "$path/$_" ];
}
}
}
sub add_audio
{
print "Loading audio files...\n";
push @files, find_files('audio', 'ogg');
}
sub add_gui_xml
{
print "Loading GUI XML...\n";
my @guifiles = find_files('gui', 'xml');
for my $f (sort @guifiles)
{
push @files, $f;
if ($f =~ /^gui\/page_/)
{
push @roots, $f;
my $xml = XMLin(vfs_to_physical($f), ForceArray => [qw(include)], KeyAttr => []) or die "Failed to parse '$f': $!";
for my $include (@{$xml->{include}})
{
# If including an entire directory, find all the *.xml files
if ($include =~ /\/$/)
{
push @deps, [ $f, $_ ] for find_files("gui/$include", 'xml');
}
else
{
push @deps, [ $f, "gui/$include" ];
}
}
}
else
{
my $xml = XMLin(vfs_to_physical($f), ForceArray => [qw(object script action sprite image)], KeyAttr => [], KeepRoot => 1) or die "Failed to parse '$f': $!";
my $name = (keys %$xml)[0];
if ($name eq 'objects' or $name eq 'object')
{
for (grep ref $_ , @{$xml->{objects}{script}})
{
push @deps, [ $f, $_->{file} ] if $_->{file};
if ($_->{directory})
{
# If including an entire directory, find all the *.js files
push @deps, [ $f, $_ ] for find_files($_->{directory}, 'js')
}
}
my $add_objects;
$add_objects = sub
{
my ($parent) = @_;
for my $obj (@{$parent->{object}})
{
# TODO: look at sprites, styles, etc
$add_objects->($obj);
}
};
$add_objects->($xml->{objects});
}
elsif ($name eq 'setup')
{
# TODO: look at sprites, styles, etc
}
elsif ($name eq 'styles')
{
# TODO: look at sprites, styles, etc
}
elsif ($name eq 'sprites')
{
for my $sprite (@{$xml->{sprites}{sprite}})
{
for my $image (@{$sprite->{image}})
{
push @deps, [ $f, "art/textures/ui/$image->{texture}" ] if $image->{texture};
}
}
}
else
{
print "Unexpected GUI XML root element '$name':\n" . Dumper $xml;
exit;
}
}
}
}
sub add_gui_data
{
print "Loading GUI data...\n";
push @files, find_files('gui', 'js');
push @files, find_files('art/textures/ui', 'dds|png|jpg|tga');
}
sub add_civs
{
print "Loading civs...\n";
my @civfiles = find_files('simulation/data/civs', 'json');
for my $f (sort @civfiles)
{
push @files, $f;
push @roots, $f;
my $civ = parse_json_file($f);
push @deps, [ $f, "art/textures/ui/" . $civ->{Emblem} ];
push @deps, [ $f, "audio/music/" . $_->{File} ] for @{$civ->{Music}};
}
}
sub add_rms
{
print "Loading random maps...\n";
push @files, find_files('maps/random', 'js');
my @rmsdefs = find_files('maps/random', 'json');
for my $f (sort @rmsdefs)
{
push @files, $f;
push @roots, $f;
my $rms = parse_json_file($f);
push @deps, [ $f, "maps/random/" . $rms->{settings}{Script} ];
# Map previews
push @deps, [ $f, "art/textures/ui/session/icons/mappreview/" . $rms->{settings}{Preview} ] if $rms->{settings}{Preview};
}
}
sub add_techs
{
print "Loading techs...\n";
my @techfiles = find_files('simulation/data/technologies', 'json');
for my $f (sort @techfiles)
{
push @files, $f;
push @roots, $f;
my $tech = parse_json_file($f);
push @deps, [ $f, "art/textures/ui/session/portraits/technologies/" . $tech->{icon} ] if $tech->{icon};
push @deps, [ $f, "simulation/data/technologies/" . $tech->{supersedes} . ".json" ] if $tech->{supersedes};
}
}
sub add_terrains
{
print "Loading terrains...\n";
my @terrains = find_files('art/terrains', 'xml');
for my $f (sort @terrains)
{
# ignore terrains.xml
if ($f !~ /terrains.xml$/)
{
push @files, $f;
my $terrain = XMLin(vfs_to_physical($f), ForceArray => [qw(texture)], KeyAttr => []) or die "Failed to parse '$f': $!";
for my $texture (@{$terrain->{textures}{texture}})
{
push @deps, [ $f, "art/textures/terrain/$texture->{file}" ] if $texture->{file};
}
push @deps, [ $f, "art/materials/$terrain->{material}" ] if $terrain->{material};
}
}
}
sub check_deps
{
my %files;
@files{@files} = ();
my %lcfiles;
@lcfiles{map lc($_), @files} = @files;
my %revdeps;
for my $d (@deps)
{
push @{$revdeps{$d->[1]}}, $d->[0];
}
for my $f (sort keys %revdeps)
{
next if exists $files{$f};
warn "Missing file '$f' referenced by: " . (join ', ', map "'$_'", map vfs_to_relative_to_mods($_), sort @{$revdeps{$f}}) . "\n";
if (exists $lcfiles{lc $f})
{
warn "### Case-insensitive match (found '$lcfiles{lc $f}')\n";
}
}
}
sub check_unused
{
my %reachable;
@reachable{@roots} = ();
my %deps;
for my $d (@deps)
{
push @{$deps{$d->[0]}}, $d->[1];
}
while (1)
{
my @newreachable;
for my $r (keys %reachable)
{
push @newreachable, grep { not exists $reachable{$_} } @{$deps{$r}};
}
last if @newreachable == 0;
@reachable{@newreachable} = ();
}
for my $f (sort @files)
{
next if exists $reachable{$f};
warn "Unused file '" . vfs_to_relative_to_mods($f) . "'\n";
}
}
add_maps_xml() if CHECK_MAPS_XML;
add_maps_pmp();
add_entities();
add_actors();
add_art();
add_materials();
add_particles();
add_soundgroups();
add_audio();
add_gui_xml();
add_gui_data();
add_civs();
add_rms();
add_techs();
add_terrains();
# TODO: add non-skin textures, and all the references to them
print "\n";
check_deps();
print "\n";
check_unused();
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