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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "graphics/Color.h"
class TestColor : public CxxTest::TestSuite
{
public:
void setUp()
{
ColorActivateFastImpl();
}
void test_Color4ub()
{
CheckColor(0, 0, 0, 0x000000);
CheckColor(1, 0, 0, 0x0000ff);
CheckColor(0, 1, 0, 0x00ff00);
CheckColor(0, 0, 1, 0xff0000);
CheckColor(1, 1, 1, 0xffffff);
}
private:
void CheckColor(int r, int g, int b, u32 expected)
{
SColor4ub colorStruct = ConvertRGBColorTo4ub(RGBColor(r,g,b));
u32 actual;
memcpy(&actual, &colorStruct, sizeof(u32));
expected |= 0xff000000; // ConvertRGBColorTo4ub sets alpha to opaque
TS_ASSERT_EQUALS(expected, actual);
}
};
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