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/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GUITOOLTIP
#define INCLUDED_GUITOOLTIP
class IGUIObject;
class CGUI;
#include "ps/CStr.h"
#include "ps/Shapes.h"
class GUITooltip
{
public:
GUITooltip();
void Update(IGUIObject* Nearest, const CPos& MousePos, CGUI* GUI);
private:
void ShowTooltip(IGUIObject* obj, const CPos& pos, const CStr& style, CGUI* gui);
void HideTooltip(const CStr& style, CGUI* gui);
bool GetTooltip(IGUIObject* obj, CStr& style);
int m_State;
IGUIObject* m_PreviousObject;
CStr m_PreviousTooltipName;
CPos m_PreviousMousePos;
double m_Time;
bool m_IsIconTooltip;
};
#endif // INCLUDED_GUITOOLTIP
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