File: L10n.cpp

package info (click to toggle)
0ad 0.0.23.1-5
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 78,412 kB
  • sloc: cpp: 245,162; ansic: 200,249; javascript: 19,244; python: 13,754; sh: 6,104; perl: 4,620; makefile: 977; xml: 810; java: 533; ruby: 229; erlang: 46; pascal: 30; sql: 21; tcl: 4
file content (559 lines) | stat: -rw-r--r-- 16,987 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
/* Copyright (C) 2018 Wildfire Games.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include "precompiled.h"

#include "i18n/L10n.h"

#include <boost/algorithm/string.hpp>
#include <boost/concept_check.hpp>
#include <iostream>
#include <string>

#include "gui/GUIManager.h"
#include "lib/file/file_system.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/GameSetup.h"

static Status ReloadChangedFileCB(void* param, const VfsPath& path)
{
	return static_cast<L10n*>(param)->ReloadChangedFile(path);
}

L10n::L10n()
	: dictionary(new tinygettext::Dictionary()), currentLocaleIsOriginalGameLocale(false), useLongStrings(false)
{
	// Determine whether or not to print tinygettext messages to the standard
	// error output, which it tinygettext’s default behavior, but not ours.
	bool tinygettext_debug = false;
	CFG_GET_VAL("tinygettext.debug", tinygettext_debug);
	if (!tinygettext_debug)
	{
		tinygettext::Log::log_info_callback = 0;
		tinygettext::Log::log_warning_callback = 0;
		tinygettext::Log::log_error_callback = 0;
	}

	LoadListOfAvailableLocales();
	ReevaluateCurrentLocaleAndReload();

	// Handle hotloading
	RegisterFileReloadFunc(ReloadChangedFileCB, this);
}

L10n::~L10n()
{
	UnregisterFileReloadFunc(ReloadChangedFileCB, this);

	for (icu::Locale* const& locale : availableLocales)
		delete locale;
	delete dictionary;
}

icu::Locale L10n::GetCurrentLocale() const
{
	return currentLocale;
}

bool L10n::SaveLocale(const std::string& localeCode) const
{
	if (localeCode == "long" && InDevelopmentCopy())
	{
		g_ConfigDB.SetValueString(CFG_USER, "locale", "long");
		return true;
	}
	return SaveLocale(icu::Locale(icu::Locale::createCanonical(localeCode.c_str())));
}

bool L10n::SaveLocale(const icu::Locale& locale) const
{
	if (!ValidateLocale(locale))
		return false;

	g_ConfigDB.SetValueString(CFG_USER, "locale", locale.getName());
	return g_ConfigDB.WriteValueToFile(CFG_USER, "locale", locale.getName());
}

bool L10n::ValidateLocale(const std::string& localeCode) const
{
	return ValidateLocale(icu::Locale::createCanonical(localeCode.c_str()));
}

// Returns true if both of these conditions are true:
//  1. ICU has resources for that locale (which also ensures it's a valid locale string)
//  2. Either a dictionary for language_country or for language is available.
bool L10n::ValidateLocale(const icu::Locale& locale) const
{
	if (locale.isBogus())
		return false;

	return !GetFallbackToAvailableDictLocale(locale).empty();
}

std::vector<std::wstring> L10n::GetDictionariesForLocale(const std::string& locale) const
{
	std::vector<std::wstring> ret;
	VfsPaths filenames;

	std::wstring dictName = GetFallbackToAvailableDictLocale(icu::Locale::createCanonical(locale.c_str()));
	vfs::GetPathnames(g_VFS, L"l10n/", dictName.append(L".*.po").c_str(), filenames);

	for (const VfsPath& path : filenames)
		ret.push_back(path.Filename().string());

	return ret;
}

std::wstring L10n::GetFallbackToAvailableDictLocale(const std::string& locale) const
{
	return GetFallbackToAvailableDictLocale(icu::Locale::createCanonical(locale.c_str()));
}

std::wstring L10n::GetFallbackToAvailableDictLocale(const icu::Locale& locale) const
{
	std::wstringstream stream;

	std::function<bool(const icu::Locale* const&)> checkLangAndCountry = [&locale](const icu::Locale* const& l) {
		return strcmp(locale.getLanguage(), l->getLanguage()) == 0
		       && strcmp(locale.getCountry(), l->getCountry()) == 0;
	};

	if (strcmp(locale.getCountry(), "") != 0
	    && std::find_if(availableLocales.begin(), availableLocales.end(), checkLangAndCountry) != availableLocales.end())
	{
		stream << locale.getLanguage() << L"_" << locale.getCountry();
		return stream.str();
	}

	std::function<bool(const icu::Locale* const&)> checkLang = [&locale](const icu::Locale* const& l) {
		return strcmp(locale.getLanguage(), l->getLanguage()) == 0;
	};

	if (std::find_if(availableLocales.begin(), availableLocales.end(), checkLang) != availableLocales.end())
	{
		stream << locale.getLanguage();
		return stream.str();
	}

	return L"";
}

std::string L10n::GetDictionaryLocale(const std::string& configLocaleString) const
{
	icu::Locale out;
	GetDictionaryLocale(configLocaleString, out);
	return out.getName();
}

// First, try to get a valid locale from the config, then check if the system locale can be used and otherwise fall back to en_US.
void L10n::GetDictionaryLocale(const std::string& configLocaleString, icu::Locale& outLocale) const
{
	if (!configLocaleString.empty())
	{
		icu::Locale configLocale = icu::Locale::createCanonical(configLocaleString.c_str());
		if (ValidateLocale(configLocale))
		{
			outLocale = configLocale;
			return;
		}
		else
			LOGWARNING("The configured locale is not valid or no translations are available. Falling back to another locale.");
	}

	icu::Locale systemLocale = icu::Locale::getDefault();
	if (ValidateLocale(systemLocale))
		outLocale = systemLocale;
	else
		outLocale = icu::Locale::getUS();
}

// Try to find the best dictionary locale based on user configuration and system locale, set the currentLocale and reload the dictionary.
void L10n::ReevaluateCurrentLocaleAndReload()
{
	std::string locale;
	CFG_GET_VAL("locale", locale);

	if (locale == "long")
	{
		// Set ICU to en_US to have a valid language for displaying dates
		currentLocale = icu::Locale::getUS();
		currentLocaleIsOriginalGameLocale = false;
		useLongStrings = true;
	}
	else
	{
		GetDictionaryLocale(locale, currentLocale);
		currentLocaleIsOriginalGameLocale = (currentLocale == icu::Locale::getUS()) == TRUE;
		useLongStrings = false;
	}
	LoadDictionaryForCurrentLocale();
}

// Get all locales supported by ICU.
std::vector<std::string> L10n::GetAllLocales() const
{
	std::vector<std::string> ret;
	int32_t count;
	const icu::Locale* icuSupportedLocales = icu::Locale::getAvailableLocales(count);
	for (int i=0; i<count; ++i)
		ret.push_back(icuSupportedLocales[i].getName());
	return ret;
}


bool L10n::UseLongStrings() const
{
	return useLongStrings;
};

std::vector<std::string> L10n::GetSupportedLocaleBaseNames() const
{
	std::vector<std::string> supportedLocaleCodes;
	for (icu::Locale* const& locale : availableLocales)
	{
		if (!InDevelopmentCopy() && strcmp(locale->getBaseName(), "long") == 0)
			continue;
		supportedLocaleCodes.push_back(locale->getBaseName());
	}
	return supportedLocaleCodes;
}

std::vector<std::wstring> L10n::GetSupportedLocaleDisplayNames() const
{
	std::vector<std::wstring> supportedLocaleDisplayNames;
	for (icu::Locale* const& locale : availableLocales)
	{
		if (strcmp(locale->getBaseName(), "long") == 0)
		{
			if (InDevelopmentCopy())
				supportedLocaleDisplayNames.push_back(wstring_from_utf8(Translate("Long strings")));
			continue;
		}

		icu::UnicodeString utf16LocaleDisplayName;
		locale->getDisplayName(*locale, utf16LocaleDisplayName);
		char localeDisplayName[512];
		icu::CheckedArrayByteSink sink(localeDisplayName, ARRAY_SIZE(localeDisplayName));
		utf16LocaleDisplayName.toUTF8(sink);
		ENSURE(!sink.Overflowed());

		supportedLocaleDisplayNames.push_back(wstring_from_utf8(std::string(localeDisplayName, sink.NumberOfBytesWritten())));
	}
	return supportedLocaleDisplayNames;
}

std::string L10n::GetCurrentLocaleString() const
{
	return currentLocale.getName();
}

std::string L10n::GetLocaleLanguage(const std::string& locale) const
{
	icu::Locale loc = icu::Locale::createCanonical(locale.c_str());
	return loc.getLanguage();
}

std::string L10n::GetLocaleBaseName(const std::string& locale) const
{
	icu::Locale loc = icu::Locale::createCanonical(locale.c_str());
	return loc.getBaseName();
}

std::string L10n::GetLocaleCountry(const std::string& locale) const
{
	icu::Locale loc = icu::Locale::createCanonical(locale.c_str());
	return loc.getCountry();
}

std::string L10n::GetLocaleScript(const std::string& locale) const
{
	icu::Locale loc = icu::Locale::createCanonical(locale.c_str());
	return loc.getScript();
}

std::string L10n::Translate(const std::string& sourceString) const
{
	if (!currentLocaleIsOriginalGameLocale)
		return dictionary->translate(sourceString);

	return sourceString;
}

std::string L10n::TranslateWithContext(const std::string& context, const std::string& sourceString) const
{
	if (!currentLocaleIsOriginalGameLocale)
		return dictionary->translate_ctxt(context, sourceString);

	return sourceString;
}

std::string L10n::TranslatePlural(const std::string& singularSourceString, const std::string& pluralSourceString, int number) const
{
	if (!currentLocaleIsOriginalGameLocale)
		return dictionary->translate_plural(singularSourceString, pluralSourceString, number);

	if (number == 1)
		return singularSourceString;

	return pluralSourceString;
}

std::string L10n::TranslatePluralWithContext(const std::string& context, const std::string& singularSourceString, const std::string& pluralSourceString, int number) const
{
	if (!currentLocaleIsOriginalGameLocale)
		return dictionary->translate_ctxt_plural(context, singularSourceString, pluralSourceString, number);

	if (number == 1)
		return singularSourceString;

	return pluralSourceString;
}

std::string L10n::TranslateLines(const std::string& sourceString) const
{
	std::string targetString;
	std::stringstream stringOfLines(sourceString);
	std::string line;

	while (std::getline(stringOfLines, line))
	{
		if (!line.empty())
			targetString.append(Translate(line));
		targetString.append("\n");
	}

	return targetString;
}

UDate L10n::ParseDateTime(const std::string& dateTimeString, const std::string& dateTimeFormat, const icu::Locale& locale) const
{
	UErrorCode success = U_ZERO_ERROR;
	icu::UnicodeString utf16DateTimeString = icu::UnicodeString::fromUTF8(dateTimeString.c_str());
	icu::UnicodeString utf16DateTimeFormat = icu::UnicodeString::fromUTF8(dateTimeFormat.c_str());

	icu::DateFormat* dateFormatter = new icu::SimpleDateFormat(utf16DateTimeFormat, locale, success);
	UDate date = dateFormatter->parse(utf16DateTimeString, success);
	delete dateFormatter;

	return date;
}

std::string L10n::LocalizeDateTime(const UDate dateTime, const DateTimeType& type, const icu::DateFormat::EStyle& style) const
{
	icu::UnicodeString utf16Date;

	icu::DateFormat* dateFormatter = CreateDateTimeInstance(type, style, currentLocale);
	dateFormatter->format(dateTime, utf16Date);
	char utf8Date[512];
	icu::CheckedArrayByteSink sink(utf8Date, ARRAY_SIZE(utf8Date));
	utf16Date.toUTF8(sink);
	ENSURE(!sink.Overflowed());
	delete dateFormatter;

	return std::string(utf8Date, sink.NumberOfBytesWritten());
}

std::string L10n::FormatMillisecondsIntoDateString(const UDate milliseconds, const std::string& formatString, bool useLocalTimezone) const
{
	UErrorCode status = U_ZERO_ERROR;
	icu::UnicodeString dateString;
	std::string resultString;

	icu::UnicodeString unicodeFormat = icu::UnicodeString::fromUTF8(formatString.c_str());
	icu::SimpleDateFormat* dateFormat = new icu::SimpleDateFormat(unicodeFormat, status);
	if (U_FAILURE(status))
		LOGERROR("Error creating SimpleDateFormat: %s", u_errorName(status));

	const icu::TimeZone* timeZone = useLocalTimezone ? icu::TimeZone::createDefault() : icu::TimeZone::getGMT() ;

	status = U_ZERO_ERROR;
	icu::Calendar* calendar = icu::Calendar::createInstance(*timeZone, currentLocale, status);
	if (U_FAILURE(status))
		LOGERROR("Error creating calendar: %s", u_errorName(status));

	dateFormat->adoptCalendar(calendar);
	dateFormat->format(milliseconds, dateString);
	delete dateFormat;

	dateString.toUTF8String(resultString);
	return resultString;
}

std::string L10n::FormatDecimalNumberIntoString(double number) const
{
	UErrorCode success = U_ZERO_ERROR;
	icu::UnicodeString utf16Number;
	icu::NumberFormat* numberFormatter = icu::NumberFormat::createInstance(currentLocale, UNUM_DECIMAL, success);
	numberFormatter->format(number, utf16Number);
	char utf8Number[512];
	icu::CheckedArrayByteSink sink(utf8Number, ARRAY_SIZE(utf8Number));
	utf16Number.toUTF8(sink);
	ENSURE(!sink.Overflowed());

	return std::string(utf8Number, sink.NumberOfBytesWritten());
}

VfsPath L10n::LocalizePath(const VfsPath& sourcePath) const
{
	VfsPath localizedPath = sourcePath.Parent() / L"l10n" / wstring_from_utf8(currentLocale.getLanguage()) / sourcePath.Filename();
	if (!VfsFileExists(localizedPath))
		return sourcePath;

	return localizedPath;
}

Status L10n::ReloadChangedFile(const VfsPath& path)
{
	if (!boost::algorithm::starts_with(path.string(), L"l10n/"))
		return INFO::OK;

	if (path.Extension() != L".po")
		return INFO::OK;

	// If the file was deleted, ignore it
	if (!VfsFileExists(path))
		return INFO::OK;

	std::wstring dictName = GetFallbackToAvailableDictLocale(currentLocale);
	if (useLongStrings)
		dictName = L"long";
	if (dictName.empty())
		return INFO::OK;

	// Only the currently used language is loaded, so ignore all others
	if (path.string().rfind(dictName) == std::string::npos)
		return INFO::OK;

	LOGMESSAGE("Hotloading translations from '%s'", path.string8());

	CVFSFile file;
	if (file.Load(g_VFS, path) != PSRETURN_OK)
	{
		LOGERROR("Failed to read translations from '%s'", path.string8());
		return ERR::FAIL;
	}

	std::string content = file.DecodeUTF8();
	ReadPoIntoDictionary(content, dictionary);

	if (g_GUI)
		g_GUI->ReloadAllPages();

	return INFO::OK;
}

void L10n::LoadDictionaryForCurrentLocale()
{
	delete dictionary;
	dictionary = new tinygettext::Dictionary();

	VfsPaths filenames;

	if (useLongStrings)
	{
		if (vfs::GetPathnames(g_VFS, L"l10n/", L"long.*.po", filenames) < 0)
			return;
	}
	else
	{
		std::wstring dictName = GetFallbackToAvailableDictLocale(currentLocale);
		if (vfs::GetPathnames(g_VFS, L"l10n/", dictName.append(L".*.po").c_str(), filenames) < 0)
		{
			LOGERROR("No files for the dictionary found, but at this point the input should already be validated!");
			return;
		}
	}

	for (const VfsPath& path : filenames)
	{
		CVFSFile file;
		file.Load(g_VFS, path);
		std::string content = file.DecodeUTF8();
		ReadPoIntoDictionary(content, dictionary);
	}
}

void L10n::LoadListOfAvailableLocales()
{
	for (icu::Locale* const& locale : availableLocales)
		delete locale;
	availableLocales.clear();

	icu::Locale* defaultLocale = new icu::Locale(icu::Locale::getUS());
	availableLocales.push_back(defaultLocale); // Always available.

	VfsPaths filenames;
	if (vfs::GetPathnames(g_VFS, L"l10n/", L"*.po", filenames) < 0)
		return;

	for (const VfsPath& path : filenames)
	{
		// Note: PO files follow this naming convention: “l10n/<locale code>.<mod name>.po”. For example: “l10n/gl.public.po”.
		std::string filename = utf8_from_wstring(path.string()).substr(strlen("l10n/"));
		size_t lengthToFirstDot = filename.find('.');
		std::string localeCode = filename.substr(0, lengthToFirstDot);
		icu::Locale* locale = new icu::Locale(icu::Locale::createCanonical(localeCode.c_str()));

		std::vector<icu::Locale*>::iterator it = std::find_if(availableLocales.begin(), availableLocales.end(), [&locale](icu::Locale* const& l) {
			return *locale == *l;
		});
		if (it != availableLocales.end())
		{
			delete locale;
			continue;
		}

		availableLocales.push_back(locale);
	}
}

void L10n::ReadPoIntoDictionary(const std::string& poContent, tinygettext::Dictionary* dictionary) const
{
	try
	{
		std::istringstream inputStream(poContent);
		tinygettext::POParser::parse("virtual PO file", inputStream, *dictionary);
	}
	catch(std::exception& e)
	{
		LOGERROR("[Localization] Exception while reading virtual PO file: %s", e.what());
	}
}

icu::DateFormat* L10n::CreateDateTimeInstance(const L10n::DateTimeType& type, const icu::DateFormat::EStyle& style, const icu::Locale& locale) const
{
	switch(type)
	{
	case Date:
		return icu::SimpleDateFormat::createDateInstance(style, locale);

	case Time:
		return icu::SimpleDateFormat::createTimeInstance(style, locale);

	case DateTime:
	default:
		return icu::SimpleDateFormat::createDateTimeInstance(style, style, locale);
	}
}