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/* Copyright (C) 2010 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "lib/self_test.h"
#include "lib/bits.h" // round_down
#include "lib/allocators/headerless.h"
void* const null = 0;
class TestHeaderless: public CxxTest::TestSuite
{
public:
void test_Basic()
{
HeaderlessAllocator a(8192);
// (these are disabled because they raise an assert)
#if 0
// can't Allocate unaligned sizes
TS_ASSERT_EQUALS(a.Allocate(HeaderlessAllocator::minAllocationSize+1), null);
// can't Allocate too small amounts
TS_ASSERT_EQUALS(a.Allocate(HeaderlessAllocator::minAllocationSize/2), null);
#endif
// can Allocate the entire pool
char* p1 = (char*)a.Allocate(4096);
char* p2 = (char*)a.Allocate(4096);
TS_ASSERT_DIFFERS(p1, null);
TS_ASSERT_DIFFERS(p2, null);
// back-to-back (non-freelist) allocations should be contiguous
TS_ASSERT_EQUALS(p1+4096, p2);
// allocations are writable
p1[0] = 11;
p1[4095] = 12;
}
void test_Free()
{
// Deallocate allows immediate reuse of the freed pointer
HeaderlessAllocator a(4096);
void* p1 = a.Allocate(1024);
a.Deallocate(p1, 1024);
void* p2 = a.Allocate(1024);
TS_ASSERT_EQUALS(p1, p2);
}
void test_Coalesce()
{
HeaderlessAllocator a(0x10000);
// can Allocate non-power-of-two sizes (note: the current
// implementation only allows sizes that are multiples of 0x10)
void* p1 = a.Allocate(0x5680);
void* p2 = a.Allocate(0x78A0);
void* p3 = a.Allocate(0x1240);
TS_ASSERT_DIFFERS(p1, null);
TS_ASSERT_DIFFERS(p2, null);
TS_ASSERT_DIFFERS(p3, null);
// after freeing, must be able to allocate the total amount
// note: we don't insist on being able to fill the entire
// memory range. in this case, the problem is that the pool has some
// virtual address space left, but the allocator doesn't grab that
// and add it to the freelist. that feature is currently not
// implemented.
a.Deallocate(p1, 0x5680);
a.Deallocate(p2, 0x78A0);
a.Deallocate(p3, 0x1240);
void* p4 = a.Allocate(0xE140);
TS_ASSERT_DIFFERS(p4, null);
}
void test_Reset()
{
// after Reset, must return the same pointer as a freshly constructed instance
HeaderlessAllocator a(4096);
void* p1 = a.Allocate(128);
a.Reset();
void* p2 = a.Allocate(128);
TS_ASSERT_EQUALS(p1, p2);
}
// will the allocator survive a series of random but valid Allocate/Deallocate?
void test_Randomized()
{
const size_t poolSize = 1024*1024;
HeaderlessAllocator a(poolSize);
typedef std::map<void*, size_t> AllocMap;
AllocMap allocs;
srand(1);
for(int i = 0; i < 1000; i++)
{
// allocate
if(rand() >= RAND_MAX/2)
{
const size_t maxSize = (size_t)((rand() / (float)RAND_MAX) * poolSize);
const size_t size = std::max((size_t)HeaderlessAllocator::minAllocationSize, round_down(maxSize, HeaderlessAllocator::allocationAlignment));
// (the size_t cast on minAllocationSize prevents max taking a reference to the non-defined variable)
void* p = a.Allocate(size);
if(!p)
continue;
TS_ASSERT(allocs.find(p) == allocs.end());
allocs[p] = size;
}
// free
else
{
if(allocs.empty())
continue;
// find random allocation to deallocate
AllocMap::iterator it = allocs.begin();
const int numToSkip = rand() % (int)allocs.size();
for(int skip = 0; skip < numToSkip; skip++)
++it;
void* p = (*it).first;
size_t size = (*it).second;
allocs.erase(it);
a.Deallocate(p, size);
}
}
}
};
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