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/* Copyright (C) 2015 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* SDL header; uses emulator on Windows, otherwise libsdl.
*/
#ifndef INCLUDED_SDL
#define INCLUDED_SDL
#include "lib/external_libraries/libsdl_fwd.h"
# include "SDL.h"
# include "SDL_thread.h"
#if !SDL_VERSION_ATLEAST(2,0,2)
#error You are using an old libsdl release. At least libsdl2 >= 2.0.2 is required.
#endif
// if the compiler doesn't support inlining, this header will pull
// in static bswap routines. doesn't matter - modern compilers
// will strip them if unused, and this is more convenient than
// another header that toggles between wsdl and SDL_endian.h.
# include "SDL_endian.h"
# if MSC_VERSION
# pragma comment(lib, "SDL2")
# pragma comment(lib, "SDL2main")
# endif
// complete definition of our forward-declared SDL_Event (see sdl_fwd.h)
struct SDL_Event_
{
SDL_Event ev;
};
#endif // INCLUDED_SDL
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