1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215
|
/* Copyright (C) 2018 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* higher-level interface on top of sysdep/filesystem.h
*/
#include "precompiled.h"
#include "lib/file/file_system.h"
#include <vector>
#include <algorithm>
#include <string>
#include "lib/sysdep/filesystem.h"
bool DirectoryExists(const OsPath& path)
{
WDIR* dir = wopendir(path);
if(dir)
{
wclosedir(dir);
return true;
}
return false;
}
bool FileExists(const OsPath& pathname)
{
struct stat s;
const bool exists = wstat(pathname, &s) == 0;
return exists;
}
u64 FileSize(const OsPath& pathname)
{
struct stat s;
ENSURE(wstat(pathname, &s) == 0);
return s.st_size;
}
Status GetFileInfo(const OsPath& pathname, CFileInfo* pPtrInfo)
{
errno = 0;
struct stat s;
memset(&s, 0, sizeof(s));
if(wstat(pathname, &s) != 0)
WARN_RETURN(StatusFromErrno());
*pPtrInfo = CFileInfo(pathname.Filename(), s.st_size, s.st_mtime);
return INFO::OK;
}
struct DirDeleter
{
void operator()(WDIR* osDir) const
{
const int ret = wclosedir(osDir);
ENSURE(ret == 0);
}
};
Status GetDirectoryEntries(const OsPath& path, CFileInfos* files, DirectoryNames* subdirectoryNames)
{
// open directory
errno = 0;
WDIR* pDir = wopendir(path);
if(!pDir)
return StatusFromErrno(); // NOWARN
shared_ptr<WDIR> osDir(pDir, DirDeleter());
for(;;)
{
errno = 0;
struct wdirent* osEnt = wreaddir(osDir.get());
if(!osEnt)
{
// no error, just no more entries to return
if(!errno)
return INFO::OK;
WARN_RETURN(StatusFromErrno());
}
for(size_t i = 0; osEnt->d_name[i] != '\0'; i++)
RETURN_STATUS_IF_ERR(Path::Validate(osEnt->d_name[i]));
const OsPath name(osEnt->d_name);
// get file information (mode, size, mtime)
struct stat s;
#if OS_WIN
// .. return wdirent directly (much faster than calling stat).
RETURN_STATUS_IF_ERR(wreaddir_stat_np(osDir.get(), &s));
#else
// .. call regular stat().
errno = 0;
const OsPath pathname = path / name;
if(wstat(pathname, &s) != 0)
WARN_RETURN(StatusFromErrno());
#endif
if(files && S_ISREG(s.st_mode))
files->push_back(CFileInfo(name, s.st_size, s.st_mtime));
else if(subdirectoryNames && S_ISDIR(s.st_mode) && name != L"." && name != L"..")
subdirectoryNames->push_back(name);
}
}
Status CreateDirectories(const OsPath& path, mode_t mode, bool breakpoint)
{
if(path.empty())
return INFO::OK;
struct stat s;
if(wstat(path, &s) == 0)
{
if(!S_ISDIR(s.st_mode)) // encountered a file
WARN_RETURN(ERR::FAIL);
return INFO::OK;
}
// If we were passed a path ending with '/', strip the '/' now so that
// we can consistently use Parent to find parent directory names
if(path.IsDirectory())
return CreateDirectories(path.Parent(), mode, breakpoint);
RETURN_STATUS_IF_ERR(CreateDirectories(path.Parent(), mode));
errno = 0;
if(wmkdir(path, mode) != 0)
{
debug_printf("CreateDirectories: failed to mkdir %s (mode %d)\n", path.string8().c_str(), mode);
if (breakpoint)
WARN_RETURN(StatusFromErrno());
else
return StatusFromErrno();
}
return INFO::OK;
}
Status DeleteDirectory(const OsPath& path)
{
// note: we have to recursively empty the directory before it can
// be deleted (required by Windows and POSIX rmdir()).
CFileInfos files; DirectoryNames subdirectoryNames;
RETURN_STATUS_IF_ERR(GetDirectoryEntries(path, &files, &subdirectoryNames));
// delete files
for(size_t i = 0; i < files.size(); i++)
{
const OsPath pathname = path / files[i].Name();
errno = 0;
if(wunlink(pathname) != 0)
WARN_RETURN(StatusFromErrno());
}
// recurse over subdirectoryNames
for(size_t i = 0; i < subdirectoryNames.size(); i++)
RETURN_STATUS_IF_ERR(DeleteDirectory(path / subdirectoryNames[i]));
errno = 0;
if(wrmdir(path) != 0)
WARN_RETURN(StatusFromErrno());
return INFO::OK;
}
Status CopyFile(const OsPath& path, const OsPath& newPath, bool override_if_exists/* = false*/)
{
if(path.empty())
return INFO::OK;
try
{
if(override_if_exists)
fs::copy_file(path.string8(), newPath.string8(), boost::filesystem::copy_option::overwrite_if_exists);
else
fs::copy_file(path.string8(), newPath.string8());
}
catch(fs::filesystem_error& err)
{
debug_printf("CopyFile: failed to copy %s to %s.\n%s\n", path.string8().c_str(), path.string8().c_str(), err.what());
return ERR::EXCEPTION;
}
return INFO::OK;
}
|