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/* Copyright (C) 2010 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* populate VFS directories with files
*/
#ifndef INCLUDED_VFS_POPULATE
#define INCLUDED_VFS_POPULATE
#include "lib/file/common/real_directory.h"
class VfsDirectory;
/**
* attach a real directory to a VFS directory.
*
* when the VFS directory is accessed, it will first be populated from
* the real directory. (this delays the impact of mounting a large
* directory, distributing the cost from startup to the first accesses
* to each subdirectory.)
*
* note: the most recently attached real directory will be used when
* creating files in the VFS directory.
**/
extern Status vfs_Attach(VfsDirectory* directory, const PRealDirectory& realDirectory);
/**
* populate the directory from the attached real directory.
*
* adds each real file and subdirectory entry to the VFS directory.
* the full contents of any archives in the real directory are also added.
*
* has no effect if no directory has been attached since the last populate.
**/
extern Status vfs_Populate(VfsDirectory* directory);
#endif // #ifndef INCLUDED_VFS_POPULATE
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