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/* Copyright (C) 2017 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* mouse cursors (either via OpenGL texture or hardware)
*/
#include "precompiled.h"
#include "cursor.h"
#include <cstdio>
#include <cstring>
#include <sstream>
#include "lib/external_libraries/libsdl.h"
#include "lib/ogl.h"
#include "lib/res/h_mgr.h"
#include "lib/sysdep/cursor.h"
#include "ogl_tex.h"
// On Windows, allow runtime choice between system cursors and OpenGL
// cursors (Windows = more responsive, OpenGL = more consistent with what
// the game sees)
#if OS_WIN || OS_UNIX
# define ALLOW_SYS_CURSOR 1
#else
# define ALLOW_SYS_CURSOR 0
#endif
class SDLCursor
{
SDL_Surface* surface;
SDL_Cursor* cursor;
public:
Status create(const PIVFS& vfs, const VfsPath& pathname, int hotspotx_, int hotspoty_, double scale)
{
shared_ptr<u8> file; size_t fileSize;
RETURN_STATUS_IF_ERR(vfs->LoadFile(pathname, file, fileSize));
Tex t;
RETURN_STATUS_IF_ERR(t.decode(file, fileSize));
// convert to required BGRA format.
const size_t flags = (t.m_Flags | TEX_BGR) & ~TEX_DXT;
RETURN_STATUS_IF_ERR(t.transform_to(flags));
void* bgra_img = t.get_data();
if(!bgra_img)
WARN_RETURN(ERR::FAIL);
surface = SDL_CreateRGBSurfaceFrom(bgra_img, (int)t.m_Width, (int)t.m_Height, 32, (int)t.m_Width*4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
if(!surface)
return ERR::FAIL;
if(scale != 1.0)
{
SDL_Surface* scaled_surface = SDL_CreateRGBSurface(0, surface->w * scale, surface->h * scale, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
if(!scaled_surface)
return ERR::FAIL;
if(SDL_BlitScaled(surface, NULL, scaled_surface, NULL))
return ERR::FAIL;
SDL_FreeSurface(surface);
surface = scaled_surface;
}
cursor = SDL_CreateColorCursor(surface, hotspotx_, hotspoty_);
if(!cursor)
return ERR::FAIL;
return INFO::OK;
}
void set()
{
SDL_SetCursor(cursor);
}
void destroy()
{
SDL_FreeCursor(cursor);
SDL_FreeSurface(surface);
}
};
// no init is necessary because this is stored in struct Cursor, which
// is 0-initialized by h_mgr.
class GLCursor
{
Handle ht;
GLint w, h;
int hotspotx, hotspoty;
public:
Status create(const PIVFS& vfs, const VfsPath& pathname, int hotspotx_, int hotspoty_, double scale)
{
ht = ogl_tex_load(vfs, pathname);
RETURN_STATUS_IF_ERR(ht);
size_t width, height;
(void)ogl_tex_get_size(ht, &width, &height, 0);
w = (GLint)(width * scale);
h = (GLint)(height * scale);
hotspotx = hotspotx_; hotspoty = hotspoty_;
(void)ogl_tex_set_filter(ht, GL_NEAREST);
(void)ogl_tex_upload(ht);
return INFO::OK;
}
void destroy()
{
// note: we're stored in a resource => ht is initially 0 =>
// this is safe, no need for an is_valid flag
(void)ogl_tex_free(ht);
}
void draw(int x, int y) const
{
#if CONFIG2_GLES
UNUSED2(x); UNUSED2(y);
#warning TODO: implement cursors for GLES
#else
(void)ogl_tex_bind(ht);
glEnable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS);
glTexCoord2i(1, 0); glVertex2i( x-hotspotx+w, y+hotspoty );
glTexCoord2i(0, 0); glVertex2i( x-hotspotx, y+hotspoty );
glTexCoord2i(0, 1); glVertex2i( x-hotspotx, y+hotspoty-h );
glTexCoord2i(1, 1); glVertex2i( x-hotspotx+w, y+hotspoty-h );
glEnd();
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
#endif
}
Status validate() const
{
const GLint A = 128; // no cursor is expected to get this big
if(w > A || h > A || hotspotx > A || hotspoty > A)
WARN_RETURN(ERR::_1);
if(ht < 0)
WARN_RETURN(ERR::_2);
return INFO::OK;
}
};
enum CursorKind
{
CK_Default,
CK_SDL,
CK_OpenGL
};
struct Cursor
{
double scale;
// require kind == CK_OpenGL after reload
bool forceGL;
CursorKind kind;
// valid iff kind == CK_SDL
SDLCursor sdl_cursor;
// valid iff kind == CK_OpenGL
GLCursor gl_cursor;
};
H_TYPE_DEFINE(Cursor);
static void Cursor_init(Cursor* c, va_list args)
{
c->scale = va_arg(args, double);
c->forceGL = (va_arg(args, int) != 0);
}
static void Cursor_dtor(Cursor* c)
{
switch(c->kind)
{
case CK_Default:
break; // nothing to do
case CK_SDL:
c->sdl_cursor.destroy();
break;
case CK_OpenGL:
c->gl_cursor.destroy();
break;
default:
DEBUG_WARN_ERR(ERR::LOGIC);
break;
}
}
static Status Cursor_reload(Cursor* c, const PIVFS& vfs, const VfsPath& name, Handle)
{
const VfsPath pathname(VfsPath(L"art/textures/cursors") / name);
// read pixel offset of the cursor's hotspot [the bit of it that's
// drawn at (g_mouse_x,g_mouse_y)] from file.
int hotspotx = 0, hotspoty = 0;
{
const VfsPath pathnameHotspot = pathname.ChangeExtension(L".txt");
shared_ptr<u8> buf; size_t size;
RETURN_STATUS_IF_ERR(vfs->LoadFile(pathnameHotspot, buf, size));
std::wstringstream s(std::wstring((const wchar_t*)buf.get(), size));
s >> hotspotx >> hotspoty;
}
const VfsPath pathnameImage = pathname.ChangeExtension(L".png");
// try loading as SDL2 cursor
if(!c->forceGL && c->sdl_cursor.create(vfs, pathnameImage, hotspotx, hotspoty, c->scale) == INFO::OK)
c->kind = CK_SDL;
// fall back to GLCursor (system cursor code is disabled or failed)
else if(c->gl_cursor.create(vfs, pathnameImage, hotspotx, hotspoty, c->scale) == INFO::OK)
c->kind = CK_OpenGL;
// everything failed, leave cursor unchanged
else
c->kind = CK_Default;
return INFO::OK;
}
static Status Cursor_validate(const Cursor* c)
{
switch(c->kind)
{
case CK_Default:
break; // nothing to do
case CK_SDL:
break; // nothing to do
case CK_OpenGL:
RETURN_STATUS_IF_ERR(c->gl_cursor.validate());
break;
default:
WARN_RETURN(ERR::_2);
break;
}
return INFO::OK;
}
static Status Cursor_to_string(const Cursor* c, wchar_t* buf)
{
const wchar_t* type;
switch(c->kind)
{
case CK_Default:
type = L"default";
break;
case CK_SDL:
type = L"sdl";
break;
case CK_OpenGL:
type = L"gl";
break;
default:
DEBUG_WARN_ERR(ERR::LOGIC);
type = L"?";
break;
}
swprintf_s(buf, H_STRING_LEN, L"cursor (%ls)", type);
return INFO::OK;
}
// note: these standard resource interface functions are not exposed to the
// caller. all we need here is storage for the sys_cursor / GLCursor and
// a name -> data lookup mechanism, both provided by h_mgr.
// in other words, we continually create/free the cursor resource in
// cursor_draw and trust h_mgr's caching to absorb it.
static Handle cursor_load(const PIVFS& vfs, const VfsPath& name, double scale, bool forceGL)
{
return h_alloc(H_Cursor, vfs, name, 0, scale, (int)forceGL);
}
void cursor_shutdown()
{
h_mgr_free_type(H_Cursor);
}
static Status cursor_free(Handle& h)
{
return h_free(h, H_Cursor);
}
Status cursor_draw(const PIVFS& vfs, const wchar_t* name, int x, int y, double scale, bool forceGL)
{
// hide the cursor
if(!name)
{
SDL_ShowCursor(SDL_DISABLE);
return INFO::OK;
}
Handle hc = cursor_load(vfs, name, scale, forceGL);
// TODO: if forceGL changes at runtime after a cursor is first created,
// we might reuse a cached version of the cursor with the old forceGL flag
RETURN_STATUS_IF_ERR(hc); // silently ignore failures
H_DEREF(hc, Cursor, c);
switch(c->kind)
{
case CK_Default:
break;
case CK_SDL:
c->sdl_cursor.set();
SDL_ShowCursor(SDL_ENABLE);
break;
case CK_OpenGL:
c->gl_cursor.draw(x, y);
SDL_ShowCursor(SDL_DISABLE);
break;
default:
DEBUG_WARN_ERR(ERR::LOGIC);
break;
}
(void)cursor_free(hc);
return INFO::OK;
}
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