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/* Copyright (C) 2017 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* emulate POSIX high resolution timer on Windows.
*/
#ifndef INCLUDED_WTIME
#define INCLUDED_WTIME
//
// <sys/types.h>
//
typedef unsigned long useconds_t;
typedef long suseconds_t;
//
// <unistd.h>
//
LIB_API unsigned sleep(unsigned sec);
LIB_API int usleep(useconds_t us);
//
// <time.h>
//
typedef enum
{
// in our implementation, these actually do the same thing
// (a timer that latches the system time at startup and uses the
// monotonic HRT to add elapsed time since then)
CLOCK_REALTIME,
CLOCK_MONOTONIC
}
clockid_t;
// POSIX realtime clock_*
#if _MSC_VER < 1900
struct timespec
{
time_t tv_sec;
long tv_nsec;
};
#endif
extern int nanosleep(const struct timespec* rqtp, struct timespec* rmtp);
extern int clock_gettime(clockid_t clock, struct timespec* ts);
extern int clock_getres(clockid_t clock, struct timespec* res);
LIB_API char* strptime(const char* buf, const char* format, struct tm* timeptr);
#endif // #ifndef INCLUDED_WTIME
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