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/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef STANZAEXTENSIONS_H
#define STANZAEXTENSIONS_H
#include "glooxwrapper/glooxwrapper.h"
/// Global Gamelist Extension
#define EXTGAMELISTQUERY 1403
#define XMLNS_GAMELIST "jabber:iq:gamelist"
/// Global Boardlist Extension
#define EXTBOARDLISTQUERY 1404
#define XMLNS_BOARDLIST "jabber:iq:boardlist"
/// Global Gamereport Extension
#define EXTGAMEREPORT 1405
#define XMLNS_GAMEREPORT "jabber:iq:gamereport"
/// Global Profile Extension
#define EXTPROFILEQUERY 1406
#define XMLNS_PROFILE "jabber:iq:profile"
/// Global Lobby Authentication Extension
#define EXTLOBBYAUTH 1407
#define XMLNS_LOBBYAUTH "jabber:iq:lobbyauth"
class GameReport : public glooxwrapper::StanzaExtension
{
public:
GameReport(const glooxwrapper::Tag* tag = 0);
// Following four methods are all required by gloox
virtual StanzaExtension* newInstance(const glooxwrapper::Tag* tag) const
{
return new GameReport(tag);
}
virtual const glooxwrapper::string& filterString() const;
virtual glooxwrapper::Tag* tag() const;
virtual glooxwrapper::StanzaExtension* clone() const;
std::vector<const glooxwrapper::Tag*> m_GameReport;
};
class GameListQuery : public glooxwrapper::StanzaExtension
{
public:
GameListQuery(const glooxwrapper::Tag* tag = 0);
// Following four methods are all required by gloox
virtual StanzaExtension* newInstance(const glooxwrapper::Tag* tag) const
{
return new GameListQuery(tag);
}
virtual const glooxwrapper::string& filterString() const;
virtual glooxwrapper::Tag* tag() const;
virtual glooxwrapper::StanzaExtension* clone() const;
~GameListQuery();
glooxwrapper::string m_Command;
std::vector<const glooxwrapper::Tag*> m_GameList;
};
class BoardListQuery : public glooxwrapper::StanzaExtension
{
public:
BoardListQuery(const glooxwrapper::Tag* tag = 0);
// Following four methods are all required by gloox
virtual StanzaExtension* newInstance(const glooxwrapper::Tag* tag) const
{
return new BoardListQuery(tag);
}
virtual const glooxwrapper::string& filterString() const;
virtual glooxwrapper::Tag* tag() const;
virtual glooxwrapper::StanzaExtension* clone() const;
~BoardListQuery();
glooxwrapper::string m_Command;
std::vector<const glooxwrapper::Tag*> m_StanzaBoardList;
};
class ProfileQuery : public glooxwrapper::StanzaExtension
{
public:
ProfileQuery(const glooxwrapper::Tag* tag = 0);
// Following four methods are all required by gloox
virtual StanzaExtension* newInstance(const glooxwrapper::Tag* tag) const
{
return new ProfileQuery(tag);
}
virtual const glooxwrapper::string& filterString() const;
virtual glooxwrapper::Tag* tag() const;
virtual glooxwrapper::StanzaExtension* clone() const;
~ProfileQuery();
glooxwrapper::string m_Command;
std::vector<const glooxwrapper::Tag*> m_StanzaProfile;
};
class LobbyAuth : public glooxwrapper::StanzaExtension
{
public:
LobbyAuth(const glooxwrapper::Tag* tag = 0);
// Following four methods are all required by gloox
virtual StanzaExtension* newInstance(const glooxwrapper::Tag* tag) const
{
return new LobbyAuth(tag);
}
virtual const glooxwrapper::string& filterString() const;
virtual glooxwrapper::Tag* tag() const;
virtual glooxwrapper::StanzaExtension* clone() const;
glooxwrapper::string m_Token;
};
#endif // STANZAEXTENSIONS_H
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