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/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_PS_GAMESETUP_PATHS
#define INCLUDED_PS_GAMESETUP_PATHS
#include "lib/os_path.h"
#include "CmdLineArgs.h"
/**
* Wrapper class for OS paths used by the game
*/
class Paths
{
public:
Paths(const CmdLineArgs& args);
/**
* Returns the game's root directory
*/
const OsPath& Root() const
{
return m_root;
}
/**
* Returns directory for read-only data installed with the game
*/
const OsPath& RData() const
{
return m_rdata;
}
/**
* Returns directory for game-managed data and mods
*/
const OsPath& GameData() const
{
return m_gameData;
}
/**
* Returns directory for user-created data
* Only things created in response to an explicit user action should go here.
* (note: only Windows currently treats this differently than GameData)
*/
const OsPath& UserData() const
{
return m_userData;
}
/**
* Returns config file directory
*/
const OsPath& Config() const
{
return m_config;
}
/**
* Returns cache directory
*/
const OsPath& Cache() const
{
return m_cache;
}
/**
* Returns logs directory
*/
const OsPath& Logs() const
{
return m_logs;
}
private:
static OsPath Root(const OsPath& argv0);
static OsPath RootData(const OsPath& argv0);
static OsPath XDG_Path(const char* envname, const OsPath& home, const OsPath& defaultPath);
// read-only directories, fixed paths relative to executable
OsPath m_root;
OsPath m_rdata;
// writable directories
OsPath m_gameData;
OsPath m_userData;
OsPath m_config;
OsPath m_cache;
OsPath m_logs; // special-cased in single-root-folder installations
};
#endif // #ifndef INCLUDED_PS_GAMESETUP_PATHS
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