File: ThreadUtil.cpp

package info (click to toggle)
0ad 0.0.23.1-5
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 78,412 kB
  • sloc: cpp: 245,162; ansic: 200,249; javascript: 19,244; python: 13,754; sh: 6,104; perl: 4,620; makefile: 977; xml: 810; java: 533; ruby: 229; erlang: 46; pascal: 30; sql: 21; tcl: 4
file content (39 lines) | stat: -rw-r--r-- 1,194 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
/* Copyright (C) 2010 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "precompiled.h"

#include "ThreadUtil.h"

static bool g_MainThreadSet;
static pthread_t g_MainThread;

bool ThreadUtil::IsMainThread()
{
	// If SetMainThread hasn't been called yet, this is probably being
	// called at static initialisation time, so it must be the main thread
	if (!g_MainThreadSet)
		return true;

	return pthread_equal(pthread_self(), g_MainThread) ? true : false;
}

void ThreadUtil::SetMainThread()
{
	g_MainThread = pthread_self();
	g_MainThreadSet = true;
}