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/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RELAXNG
#define INCLUDED_RELAXNG
#include "lib/file/vfs/vfs.h"
#include "maths/MD5.h"
typedef struct _xmlRelaxNG xmlRelaxNG;
typedef xmlRelaxNG *xmlRelaxNGPtr;
typedef struct _xmlDoc xmlDoc;
typedef xmlDoc *xmlDocPtr;
class IRelaxNGGrammar;
class RelaxNGValidator
{
public:
RelaxNGValidator();
~RelaxNGValidator();
bool LoadGrammar(const std::string& grammar);
bool LoadGrammarFile(const PIVFS& vfs, const VfsPath& grammarPath);
MD5 GetGrammarHash() const { return m_Hash; }
bool Validate(const std::wstring& filename, const std::wstring& document) const;
bool ValidateEncoded(const std::wstring& filename, const std::string& document) const;
bool ValidateEncoded(xmlDocPtr doc) const;
bool CanValidate() const;
private:
MD5 m_Hash;
xmlRelaxNGPtr m_Schema;
};
/**
* There should be no references to validators or schemas outside of the cache anymore when calling this.
*/
void ClearSchemaCache();
#endif // INCLUDED_RELAXNG
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