1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311
|
/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Xeromyces - XMB reading library
*/
/*
Brief outline:
XMB is a binary representation of XML, with some limitations
but much more efficiency (particularly for loading simple data
classes that don't need much initialisation).
Main limitations:
* Can't correctly handle mixed text/elements inside elements -
"<div> <b> Text </b> </div>" and "<div> Te<b/>xt </div>" are
considered identical.
* Tries to avoid using strings - you usually have to load the
numeric IDs and use them instead.
* Case-sensitive (but converts all element/attribute names in
the XML file to lowercase, so you only have to be careful in
the code)
Theoretical file structure:
XMB_File {
char Header[4]; // because everyone has one; currently "XMB0"
u32 Version;
int ElementNameCount;
ZStr8 ElementNames[];
int AttributeNameCount;
ZStr8 AttributeNames[];
XMB_Node Root;
}
XMB_Node {
0) int Length; // of entire struct, so it can be skipped over
4) int ElementName;
8) int AttributeCount;
12) int ChildCount;
16) int ChildrenOffset; // == sizeof(Text)+sizeof(Attributes)
20) XMB_Text Text;
XMB_Attribute Attributes[];
XMB_Node Children[];
}
XMB_Attribute {
int Name;
ZStr8 Value;
}
ZStr8 {
int Length; // in bytes
char* Text; // null-terminated UTF8
}
XMB_Text {
20) int Length; // 0 if there's no text, else 4+sizeof(Text) in bytes including terminator
// If Length != 0:
24) int LineNumber; // for e.g. debugging scripts
28) char* Text; // null-terminated UTF8
}
*/
#ifndef INCLUDED_XEROXMB
#define INCLUDED_XEROXMB
// Define to use a std::map for name lookups rather than a linear search.
// (The map is usually slower.)
//#define XERO_USEMAP
#include <string>
#ifdef XERO_USEMAP
# include <map>
#endif
#include "ps/CStr.h"
// File headers, to make sure it doesn't try loading anything other than an XMB
extern const char* HeaderMagicStr;
extern const char* UnfinishedHeaderMagicStr;
extern const u32 XMBVersion;
class XMBElement;
class XMBElementList;
class XMBAttributeList;
class XMBFile
{
public:
XMBFile() : m_Pointer(NULL) {}
// Initialise from the contents of an XMB file.
// FileData must remain allocated and unchanged while
// the XMBFile is being used.
// @return indication of success; main cause for failure is attempting to
// load a partially valid XMB file (e.g. if the game was interrupted
// while writing it), which we detect by checking the magic string.
// It also fails when trying to load an XMB file with a different version.
bool Initialise(const char* FileData);
// Returns the root element
XMBElement GetRoot() const;
// Returns internal ID for a given element/attribute string.
int GetElementID(const char* Name) const;
int GetAttributeID(const char* Name) const;
// For lazy people (e.g. me) when speed isn't vital:
// Returns element/attribute string for a given internal ID
std::string GetElementString(const int ID) const;
std::string GetAttributeString(const int ID) const;
private:
const char* m_Pointer;
#ifdef XERO_USEMAP
std::map<std::string, int> m_ElementNames;
std::map<std::string, int> m_AttributeNames;
#else
int m_ElementNameCount;
int m_AttributeNameCount;
const char* m_ElementPointer;
const char* m_AttributePointer;
#endif
std::string ReadZStr8();
};
class XMBElement
{
public:
XMBElement()
: m_Pointer(0) {}
XMBElement(const char* offset)
: m_Pointer(offset) {}
int GetNodeName() const;
XMBElementList GetChildNodes() const;
XMBAttributeList GetAttributes() const;
CStr8 GetText() const;
// Returns the line number of the text within this element,
// or -1 if there is no text
int GetLineNumber() const;
private:
// Pointer to the start of the node
const char* m_Pointer;
};
class XMBElementList
{
public:
XMBElementList(const char* offset, size_t count, const char* endoffset)
: m_Size(count), m_Pointer(offset), m_CurItemID(0), m_CurPointer(offset), m_EndPointer(endoffset) {}
// Get first element in list with the given name.
// Performance is linear in the number of elements in the list.
XMBElement GetFirstNamedItem(const int ElementName) const;
// Linear in the number of elements in the list
XMBElement operator[](size_t id); // returns Children[id]
class iterator
{
public:
typedef ptrdiff_t difference_type;
typedef XMBElement value_type;
typedef XMBElement reference; // Because we need to construct the object
typedef XMBElement pointer; // Because we need to construct the object
typedef std::forward_iterator_tag iterator_category;
iterator(size_t size, const char* ptr, const char* endptr = NULL)
: m_Size(size), m_CurItemID(endptr ? size : 0), m_CurPointer(endptr ? endptr : ptr), m_Pointer(ptr) {}
XMBElement operator*() const { return XMBElement(m_CurPointer); }
XMBElement operator->() const { return **this; }
iterator& operator++();
bool operator==(const iterator& rhs) const
{
return m_Size == rhs.m_Size &&
m_CurItemID == rhs.m_CurItemID &&
m_CurPointer == rhs.m_CurPointer;
}
bool operator!=(const iterator& rhs) const { return !(*this == rhs); }
private:
size_t m_Size;
size_t m_CurItemID;
const char* m_CurPointer;
const char* m_Pointer;
};
iterator begin() { return iterator(m_Size, m_Pointer); }
iterator end() { return iterator(m_Size, m_Pointer, m_EndPointer); }
size_t size() const { return m_Size; }
bool empty() const { return m_Size == 0; }
private:
size_t m_Size;
const char* m_Pointer;
// For optimised sequential access:
size_t m_CurItemID;
const char* m_CurPointer;
const char* m_EndPointer;
};
struct XMBAttribute
{
XMBAttribute() {}
XMBAttribute(int name, const CStr8& value)
: Name(name), Value(value) {};
int Name;
CStr8 Value; // UTF-8 encoded
};
class XMBAttributeList
{
public:
XMBAttributeList(const char* offset, size_t count, const char* endoffset)
: m_Size(count), m_Pointer(offset), m_CurItemID(0), m_CurPointer(offset), m_EndPointer(endoffset) {}
// Get the attribute value directly
CStr8 GetNamedItem(const int AttributeName) const;
// Linear in the number of elements in the list
XMBAttribute operator[](size_t id); // returns Children[id]
class iterator
{
public:
typedef ptrdiff_t difference_type;
typedef XMBAttribute value_type;
typedef XMBAttribute reference; // Because we need to construct the object
typedef XMBAttribute pointer; // Because we need to construct the object
typedef std::forward_iterator_tag iterator_category;
iterator(size_t size, const char* ptr, const char* endptr = NULL)
: m_Size(size), m_CurItemID(endptr ? size : 0), m_CurPointer(endptr ? endptr : ptr), m_Pointer(ptr) {}
XMBAttribute operator*() const;
XMBAttribute operator->() const { return **this; }
iterator& operator++();
bool operator==(const iterator& rhs) const
{
return m_Size == rhs.m_Size &&
m_CurItemID == rhs.m_CurItemID &&
m_CurPointer == rhs.m_CurPointer;
}
bool operator!=(const iterator& rhs) const { return !(*this == rhs); }
private:
size_t m_Size;
size_t m_CurItemID;
const char* m_CurPointer;
const char* m_Pointer;
};
iterator begin() const { return iterator(m_Size, m_Pointer); }
iterator end() const { return iterator(m_Size, m_Pointer, m_EndPointer); }
size_t size() const { return m_Size; }
bool empty() const { return m_Size == 0; }
private:
size_t m_Size;
// Pointer to start of attribute list
const char* m_Pointer;
// For optimised sequential access:
size_t m_CurItemID;
const char* m_CurPointer;
const char* m_EndPointer;
};
#endif // INCLUDED_XEROXMB
|