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/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Mod.h"
#include "ps/Mod.h"
#include "scriptinterface/ScriptInterface.h"
extern void RestartEngine();
JS::Value JSI_Mod::GetEngineInfo(ScriptInterface::CxPrivate* pCxPrivate)
{
return Mod::GetEngineInfo(*(pCxPrivate->pScriptInterface));
}
/**
* Returns a JS object containing a listing of available mods that
* have a modname.json file in their modname folder. The returned
* object looks like { modname1: json1, modname2: json2, ... } where
* jsonN is the content of the modnameN/modnameN.json file as a JS
* object.
*
* @return JS object with available mods as the keys of the modname.json
* properties.
*/
JS::Value JSI_Mod::GetAvailableMods(ScriptInterface::CxPrivate* pCxPrivate)
{
return Mod::GetAvailableMods(*(pCxPrivate->pScriptInterface));
}
void JSI_Mod::RestartEngine(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
::RestartEngine();
}
void JSI_Mod::SetMods(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::vector<CStr>& mods)
{
g_modsLoaded = mods;
}
void JSI_Mod::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
{
scriptInterface.RegisterFunction<JS::Value, &GetEngineInfo>("GetEngineInfo");
scriptInterface.RegisterFunction<JS::Value, &JSI_Mod::GetAvailableMods>("GetAvailableMods");
scriptInterface.RegisterFunction<void, &JSI_Mod::RestartEngine>("RestartEngine");
scriptInterface.RegisterFunction<void, std::vector<CStr>, &JSI_Mod::SetMods>("SetMods");
}
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