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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "MessageHandler.h"
#include "../CommandProc.h"
namespace AtlasMessage {
MESSAGEHANDLER(DoCommand)
{
Command* c = NULL;
cmdHandlers::const_iterator it = GetCmdHandlers().find("c" + *msg->name);
if (it != GetCmdHandlers().end())
{
c = (it->second)(msg->data);
}
else
{
debug_warn(L"Unrecognised command");
return;
}
GetCommandProc().Submit(c);
}
MESSAGEHANDLER(UndoCommand)
{
UNUSED2(msg);
GetCommandProc().Undo();
}
MESSAGEHANDLER(RedoCommand)
{
UNUSED2(msg);
GetCommandProc().Redo();
}
MESSAGEHANDLER(MergeCommand)
{
UNUSED2(msg);
GetCommandProc().Merge();
}
}
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