1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138
|
#!/usr/bin/env python3
from ctypes import *
import sys
import os
import xml.etree.ElementTree as ET
binaries = '../../../binaries'
# Work out the platform-dependent library filename
dll_filename = {
'posix': './libCollada_dbg.so',
'nt': 'Collada_dbg.dll',
}[os.name]
# The DLL may need other DLLs which are in its directory, so set the path to that
# (Don't care about clobbering the old PATH - it doesn't have anything important)
os.environ['PATH'] = '%s/system/' % binaries
# Load the actual library
library = cdll.LoadLibrary('%s/system/%s' % (binaries, dll_filename))
def log(severity, message):
print('[%s] %s' % (('INFO', 'WARNING', 'ERROR')[severity], message))
clog = CFUNCTYPE(None, c_int, c_char_p)(log)
# (the CFUNCTYPE must not be GC'd, so try to keep a reference)
library.set_logger(clog)
skeleton_definitions = open('%s/data/tests/collada/skeletons.xml' % binaries).read()
library.set_skeleton_definitions(skeleton_definitions, len(skeleton_definitions))
def _convert_dae(func, filename, expected_status=0):
output = []
def cb(cbdata, str, len):
output.append(string_at(str, len))
cbtype = CFUNCTYPE(None, POINTER(None), POINTER(c_char), c_uint)
status = func(filename, cbtype(cb), None)
assert(status == expected_status)
return ''.join(output)
def convert_dae_to_pmd(*args, **kwargs):
return _convert_dae(library.convert_dae_to_pmd, *args, **kwargs)
def convert_dae_to_psa(*args, **kwargs):
return _convert_dae(library.convert_dae_to_psa, *args, **kwargs)
def clean_dir(path):
# Remove all files first
try:
for f in os.listdir(path):
os.remove(path+'/'+f)
os.rmdir(path)
except OSError:
pass # (ignore errors if files are in use)
# Make sure the directory exists
try:
os.makedirs(path)
except OSError:
pass # (ignore errors if it already exists)
def create_actor(mesh, texture, anims, props_):
actor = ET.Element('actor', version='1')
ET.SubElement(actor, 'castshadow')
group = ET.SubElement(actor, 'group')
variant = ET.SubElement(group, 'variant', frequency='100', name='Base')
ET.SubElement(variant, 'mesh').text = mesh+'.pmd'
ET.SubElement(variant, 'texture').text = texture+'.dds'
animations = ET.SubElement(variant, 'animations')
for name, file in anims:
ET.SubElement(animations, 'animation', file=file+'.psa', name=name, speed='100')
props = ET.SubElement(variant, 'props')
for name, file in props_:
ET.SubElement(props, 'prop', actor=file+'.xml', attachpoint=name)
return ET.tostring(actor)
def create_actor_static(mesh, texture):
actor = ET.Element('actor', version='1')
ET.SubElement(actor, 'castshadow')
group = ET.SubElement(actor, 'group')
variant = ET.SubElement(group, 'variant', frequency='100', name='Base')
ET.SubElement(variant, 'mesh').text = mesh+'.pmd'
ET.SubElement(variant, 'texture').text = texture+'.dds'
return ET.tostring(actor)
################################
# Error handling
if False:
convert_dae_to_pmd('This is not well-formed XML', expected_status=-2)
convert_dae_to_pmd('<html>This is not COLLADA</html>', expected_status=-2)
convert_dae_to_pmd('<COLLADA>This is still not valid COLLADA</COLLADA>', expected_status=-2)
# Do some real conversions, so the output can be tested in the Actor Viewer
test_data = binaries + '/data/tests/collada'
test_mod = binaries + '/data/mods/_test.collada'
clean_dir(test_mod + '/art/meshes')
clean_dir(test_mod + '/art/actors')
clean_dir(test_mod + '/art/animation')
#for test_file in ['cube', 'jav2', 'jav2b', 'teapot_basic', 'teapot_skin', 'plane_skin', 'dude_skin', 'mergenonbone', 'densemesh']:
#for test_file in ['teapot_basic', 'jav2b', 'jav2d']:
for test_file in ['xsitest3c','xsitest3e','jav2d','jav2d2']:
#for test_file in ['xsitest3']:
#for test_file in []:
print("* Converting PMD %s" % (test_file))
input_filename = '%s/%s.dae' % (test_data, test_file)
output_filename = '%s/art/meshes/%s.pmd' % (test_mod, test_file)
input = open(input_filename).read()
output = convert_dae_to_pmd(input)
open(output_filename, 'wb').write(output)
xml = create_actor(test_file, 'male', [('Idle','dudeidle'),('Corpse','dudecorpse'),('attack1',test_file),('attack2','jav2d')], [('helmet','teapot_basic_static')])
open('%s/art/actors/%s.xml' % (test_mod, test_file), 'w').write(xml)
xml = create_actor_static(test_file, 'male')
open('%s/art/actors/%s_static.xml' % (test_mod, test_file), 'w').write(xml)
#for test_file in ['jav2','jav2b', 'jav2d']:
for test_file in ['xsitest3c','xsitest3e','jav2d','jav2d2']:
#for test_file in []:
print("* Converting PSA %s" % (test_file))
input_filename = '%s/%s.dae' % (test_data, test_file)
output_filename = '%s/art/animation/%s.psa' % (test_mod, test_file)
input = open(input_filename).read()
output = convert_dae_to_psa(input)
open(output_filename, 'wb').write(output)
|