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/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "TerrainTextureEntry.h"
#include "graphics/MaterialManager.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainProperties.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/TextureManager.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/CStrInternStatic.h"
#include "ps/Filesystem.h"
#include "ps/XML/Xeromyces.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include <map>
CTerrainTextureEntry::CTerrainTextureEntry(CTerrainPropertiesPtr properties, const VfsPath& path):
m_pProperties(properties),
m_BaseColor(0),
m_BaseColorValid(false)
{
ENSURE(properties);
CXeromyces XeroFile;
if (XeroFile.Load(g_VFS, path, "terrain_texture") != PSRETURN_OK)
{
LOGERROR("Terrain xml not found (%s)", path.string8());
return;
}
#define EL(x) int el_##x = XeroFile.GetElementID(#x)
#define AT(x) int at_##x = XeroFile.GetAttributeID(#x)
EL(tag);
EL(terrain);
EL(texture);
EL(textures);
EL(material);
EL(props);
EL(alphamap);
AT(file);
AT(name);
#undef AT
#undef EL
XMBElement root = XeroFile.GetRoot();
if (root.GetNodeName() != el_terrain)
{
LOGERROR("Invalid terrain format (unrecognised root element '%s')", XeroFile.GetElementString(root.GetNodeName()));
return;
}
std::vector<std::pair<CStr, VfsPath> > samplers;
VfsPath alphamap("standard");
m_Tag = utf8_from_wstring(path.Basename().string());
XERO_ITER_EL(root, child)
{
int child_name = child.GetNodeName();
if (child_name == el_textures)
{
XERO_ITER_EL(child, textures_element)
{
ENSURE(textures_element.GetNodeName() == el_texture);
CStr name;
VfsPath terrainTexturePath;
XERO_ITER_ATTR(textures_element, relativePath)
{
if (relativePath.Name == at_file)
terrainTexturePath = VfsPath("art/textures/terrain") / relativePath.Value.FromUTF8();
else if (relativePath.Name == at_name)
name = relativePath.Value;
}
samplers.emplace_back(name, terrainTexturePath);
if (name == str_baseTex.string())
m_DiffuseTexturePath = terrainTexturePath;
}
}
else if (child_name == el_material)
{
VfsPath mat = VfsPath("art/materials") / child.GetText().FromUTF8();
if (CRenderer::IsInitialised())
m_Material = g_Renderer.GetSceneRenderer().GetMaterialManager().LoadMaterial(mat);
}
else if (child_name == el_alphamap)
{
alphamap = child.GetText().FromUTF8();
}
else if (child_name == el_props)
{
CTerrainPropertiesPtr ret (new CTerrainProperties(properties));
ret->LoadXml(child, &XeroFile, path);
if (ret) m_pProperties = ret;
}
else if (child_name == el_tag)
{
m_Tag = child.GetText();
}
}
for (size_t i = 0; i < samplers.size(); ++i)
{
CTextureProperties texture(samplers[i].second);
texture.SetAddressMode(Renderer::Backend::Sampler::AddressMode::REPEAT);
texture.SetAnisotropicFilter(true);
if (CRenderer::IsInitialised())
{
CTexturePtr texptr = g_Renderer.GetTextureManager().CreateTexture(texture);
m_Material.AddSampler(CMaterial::TextureSampler(samplers[i].first, texptr));
}
}
if (CRenderer::IsInitialised())
m_TerrainAlpha = g_TexMan.LoadAlphaMap(alphamap);
float texAngle = 0.f;
float texSize = 1.f;
if (m_pProperties)
{
m_Groups = m_pProperties->GetGroups();
texAngle = m_pProperties->GetTextureAngle();
texSize = m_pProperties->GetTextureSize();
}
m_TextureMatrix.SetZero();
m_TextureMatrix._11 = cosf(texAngle) / texSize;
m_TextureMatrix._13 = -sinf(texAngle) / texSize;
m_TextureMatrix._21 = -sinf(texAngle) / texSize;
m_TextureMatrix._23 = -cosf(texAngle) / texSize;
m_TextureMatrix._44 = 1.f;
GroupVector::iterator it=m_Groups.begin();
for (;it!=m_Groups.end();++it)
(*it)->AddTerrain(this);
}
CTerrainTextureEntry::~CTerrainTextureEntry()
{
for (GroupVector::iterator it=m_Groups.begin();it!=m_Groups.end();++it)
(*it)->RemoveTerrain(this);
}
// BuildBaseColor: calculate the root color of the texture, used for coloring minimap, and store
// in m_BaseColor member
void CTerrainTextureEntry::BuildBaseColor()
{
// Use the explicit properties value if possible
if (m_pProperties && m_pProperties->HasBaseColor())
{
m_BaseColor=m_pProperties->GetBaseColor();
m_BaseColorValid = true;
return;
}
// Use the texture color if available
if (GetTexture()->TryLoad())
{
m_BaseColor = GetTexture()->GetBaseColor();
m_BaseColorValid = true;
}
}
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