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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CButton.h"
#include "gui/CGUI.h"
#include "gui/CGUIText.h"
#include "gui/SettingTypes/CGUIColor.h"
CButton::CButton(CGUI& pGUI)
: IGUIObject(pGUI),
IGUIButtonBehavior(*static_cast<IGUIObject*>(this)),
IGUITextOwner(*static_cast<IGUIObject*>(this)),
m_BufferZone(this, "buffer_zone"),
m_Caption(this, "caption"),
m_Font(this, "font"),
m_Sprite(this, "sprite"),
m_SpriteOver(this, "sprite_over"),
m_SpritePressed(this, "sprite_pressed"),
m_SpriteDisabled(this, "sprite_disabled"),
m_TextColor(this, "textcolor"),
m_TextColorOver(this, "textcolor_over"),
m_TextColorPressed(this, "textcolor_pressed"),
m_TextColorDisabled(this, "textcolor_disabled"),
m_MouseEventMask(this)
{
AddText();
}
CButton::~CButton()
{
}
void CButton::SetupText()
{
ENSURE(m_GeneratedTexts.size() == 1);
m_GeneratedTexts[0] = CGUIText(m_pGUI, m_Caption, m_Font, m_CachedActualSize.GetWidth(), m_BufferZone, m_TextAlign, this);
CalculateTextPosition(m_CachedActualSize, m_TextPos, m_GeneratedTexts[0]);
}
void CButton::ResetStates()
{
IGUIObject::ResetStates();
IGUIButtonBehavior::ResetStates();
}
void CButton::UpdateCachedSize()
{
IGUIObject::UpdateCachedSize();
IGUITextOwner::UpdateCachedSize();
}
CSize2D CButton::GetTextSize()
{
UpdateText();
return m_GeneratedTexts[0].GetSize();
}
void CButton::HandleMessage(SGUIMessage& Message)
{
IGUIObject::HandleMessage(Message);
IGUIButtonBehavior::HandleMessage(Message);
IGUITextOwner::HandleMessage(Message);
}
void CButton::Draw(CCanvas2D& canvas)
{
m_pGUI.DrawSprite(
GetButtonSprite(m_Sprite, m_SpriteOver, m_SpritePressed, m_SpriteDisabled),
canvas,
m_CachedActualSize);
DrawText(canvas, 0, ChooseColor(), m_TextPos);
}
bool CButton::IsMouseOver() const
{
if (!IGUIObject::IsMouseOver())
return false;
if (!m_MouseEventMask)
return true;
return m_MouseEventMask.IsMouseOver(m_pGUI.GetMousePos(), m_CachedActualSize);
}
const CGUIColor& CButton::ChooseColor()
{
if (!m_Enabled)
return *m_TextColorDisabled ? m_TextColorDisabled : m_TextColor;
if (!m_MouseHovering)
return m_TextColor;
if (m_Pressed)
return *m_TextColorPressed ? m_TextColorPressed : m_TextColor;
return *m_TextColorOver ? m_TextColorOver : m_TextColor;
}
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