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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CBUTTON
#define INCLUDED_CBUTTON
#include "gui/CGUISprite.h"
#include "gui/ObjectBases/IGUIButtonBehavior.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "gui/ObjectBases/IGUITextOwner.h"
#include "gui/SettingTypes/CGUIString.h"
#include "gui/SettingTypes/MouseEventMask.h"
#include "maths/Vector2D.h"
class CButton : public IGUIObject, public IGUITextOwner, public IGUIButtonBehavior
{
GUI_OBJECT(CButton)
public:
CButton(CGUI& pGUI);
virtual ~CButton();
/**
* @see IGUIObject#ResetStates()
*/
virtual void ResetStates();
/**
* @see IGUIObject#UpdateCachedSize()
*/
virtual void UpdateCachedSize();
/**
* @return the object text size.
*/
CSize2D GetTextSize();
/**
* @see IGUIObject#HandleMessage()
*/
virtual void HandleMessage(SGUIMessage& Message);
/**
* Draws the Button
*/
virtual void Draw(CCanvas2D& canvas);
/**
* @see IGUIObject#IsMouseOver()
*/
virtual bool IsMouseOver() const;
protected:
/**
* Sets up text, should be called every time changes has been
* made that can change the visual.
*/
void SetupText();
/**
* Picks the text color depending on current object settings.
*/
const CGUIColor& ChooseColor();
/**
* Placement of text.
*/
CVector2D m_TextPos;
virtual void CreateJSObject();
// Settings
CGUISimpleSetting<float> m_BufferZone;
CGUISimpleSetting<CGUIString> m_Caption;
CGUISimpleSetting<CStrW> m_Font;
CGUISimpleSetting<CGUISpriteInstance> m_Sprite;
CGUISimpleSetting<CGUISpriteInstance> m_SpriteOver;
CGUISimpleSetting<CGUISpriteInstance> m_SpritePressed;
CGUISimpleSetting<CGUISpriteInstance> m_SpriteDisabled;
CGUISimpleSetting<CGUIColor> m_TextColor;
CGUISimpleSetting<CGUIColor> m_TextColorOver;
CGUISimpleSetting<CGUIColor> m_TextColorPressed;
CGUISimpleSetting<CGUIColor> m_TextColorDisabled;
CGUIMouseEventMask m_MouseEventMask;
};
#endif // INCLUDED_CBUTTON
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