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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CProgressBar.h"
#include "gui/CGUI.h"
CProgressBar::CProgressBar(CGUI& pGUI)
: IGUIObject(pGUI),
m_SpriteBackground(this, "sprite_background"),
m_SpriteBar(this, "sprite_bar"),
m_Progress(this, "progress") // Between 0 and 100.
{
}
CProgressBar::~CProgressBar()
{
}
void CProgressBar::HandleMessage(SGUIMessage& Message)
{
IGUIObject::HandleMessage(Message);
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
if (Message.value == "progress")
{
if (m_Progress > 100.f)
m_Progress.Set(100.f, true);
else if (m_Progress < 0.f)
m_Progress.Set(0.f, true);
}
break;
default:
break;
}
}
void CProgressBar::Draw(CCanvas2D& canvas)
{
m_pGUI.DrawSprite(m_SpriteBackground, canvas, m_CachedActualSize);
// Get size of bar (notice it is drawn slightly closer, to appear above the background)
CRect size = m_CachedActualSize;
size.right = size.left + m_CachedActualSize.GetWidth() * (m_Progress / 100.f),
m_pGUI.DrawSprite(m_SpriteBar, canvas, size);
}
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