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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CSLIDER
#define INCLUDED_CSLIDER
#include "gui/CGUISprite.h"
#include "gui/ObjectBases/IGUIButtonBehavior.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "maths/Vector2D.h"
class CSlider : public IGUIObject, public IGUIButtonBehavior
{
GUI_OBJECT(CSlider)
public:
CSlider(CGUI& pGUI);
virtual ~CSlider();
protected:
static const CStr EventNameValueChange;
/**
* @see IGUIObject#ResetStates()
*/
virtual void ResetStates();
/**
* @see IGUIObject#HandleMessage()
*/
virtual void HandleMessage(SGUIMessage& Message);
virtual void Draw(CCanvas2D& canvas);
/**
* Change settings and send the script event
*/
void UpdateValue();
CRect GetButtonRect() const;
/**
* @return ratio between the value of the slider and its actual size in the GUI
*/
float GetSliderRatio() const;
void IncrementallyChangeValue(const float value);
// Settings
CGUISimpleSetting<float> m_ButtonSide;
CGUISimpleSetting<float> m_MinValue;
CGUISimpleSetting<float> m_MaxValue;
CGUISimpleSetting<CGUISpriteInstance> m_Sprite, m_SpriteDisabled;
CGUISimpleSetting<CGUISpriteInstance> m_SpriteBar, m_SpriteBarDisabled;
CGUISimpleSetting<float> m_Value;
private:
CVector2D m_Mouse;
};
#endif // INCLUDED_CSLIDER
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