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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CTEXT
#define INCLUDED_CTEXT
#include "gui/CGUISprite.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "gui/ObjectBases/IGUIScrollBarOwner.h"
#include "gui/ObjectBases/IGUITextOwner.h"
#include "gui/SettingTypes/CGUIString.h"
/**
* Text field that just displays static text.
*/
class CText : public IGUIObject, public IGUIScrollBarOwner, public IGUITextOwner
{
GUI_OBJECT(CText)
public:
CText(CGUI& pGUI);
virtual ~CText();
/**
* @see IGUIObject#ResetStates()
*/
virtual void ResetStates();
/**
* @see IGUIObject#UpdateCachedSize()
*/
virtual void UpdateCachedSize();
/**
* @return the object text size.
*/
CSize2D GetTextSize();
virtual const CStrW& GetTooltipText() const;
protected:
/**
* Sets up text, should be called every time changes has been
* made that can change the visual.
*/
void SetupText();
/**
* @see IGUIObject#HandleMessage()
*/
virtual void HandleMessage(SGUIMessage& Message);
/**
* Draws the Text
*/
virtual void Draw(CCanvas2D& canvas);
virtual void CreateJSObject();
/**
* Placement of text. Ignored when scrollbars are active.
*/
CVector2D m_TextPos;
CGUISimpleSetting<float> m_BufferZone;
CGUISimpleSetting<CGUIString> m_Caption;
CGUISimpleSetting<bool> m_Clip;
CGUISimpleSetting<CStrW> m_Font;
CGUISimpleSetting<bool> m_ScrollBar;
CGUISimpleSetting<CStr> m_ScrollBarStyle;
CGUISimpleSetting<bool> m_ScrollBottom;
CGUISimpleSetting<bool> m_ScrollTop;
CGUISimpleSetting<CGUISpriteInstance> m_Sprite;
CGUISimpleSetting<CGUISpriteInstance> m_SpriteOverlay;
CGUISimpleSetting<CGUIColor> m_TextColor;
CGUISimpleSetting<CGUIColor> m_TextColorDisabled;
};
#endif // INCLUDED_CTEXT
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