1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
|
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CTOOLTIP
#define INCLUDED_CTOOLTIP
#include "gui/CGUISprite.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "gui/ObjectBases/IGUITextOwner.h"
#include "gui/SettingTypes/CGUIString.h"
#include "maths/Vector2D.h"
/**
* Dynamic tooltips. Similar to CText.
*/
class CTooltip : public IGUIObject, public IGUITextOwner
{
GUI_OBJECT(CTooltip)
public:
CTooltip(CGUI& pGUI);
virtual ~CTooltip();
const CStr& GetUsedObject() const { return m_UseObject; }
i32 GetTooltipDelay() const { return m_Delay; }
bool ShouldHideObject() const { return m_HideObject; }
void SetMousePos(const CVector2D& vec) { m_MousePos.Set(vec, true); }
protected:
void SetupText();
/**
* @see IGUIObject#UpdateCachedSize()
*/
void UpdateCachedSize();
/**
* @see IGUIObject#HandleMessage()
*/
virtual void HandleMessage(SGUIMessage& Message);
virtual void Draw(CCanvas2D& canvas);
virtual float GetBufferedZ() const;
CGUISimpleSetting<float> m_BufferZone;
CGUISimpleSetting<CGUIString> m_Caption;
CGUISimpleSetting<CStrW> m_Font;
CGUISimpleSetting<CGUISpriteInstance> m_Sprite;
CGUISimpleSetting<i32> m_Delay;
CGUISimpleSetting<CGUIColor> m_TextColor;
CGUISimpleSetting<float> m_MaxWidth;
CGUISimpleSetting<CVector2D> m_Offset;
CGUISimpleSetting<EVAlign> m_Anchor;
CGUISimpleSetting<bool> m_Independent;
CGUISimpleSetting<CVector2D> m_MousePos;
CGUISimpleSetting<CStr> m_UseObject;
CGUISimpleSetting<bool> m_HideObject;
};
#endif // INCLUDED_CTOOLTIP
|