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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_GUISize.h"
#include "ps/CStr.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/Object.h"
JSClass JSI_GUISize::JSI_class = {
"GUISize", 0, &JSI_GUISize::JSI_classops
};
JSClassOps JSI_GUISize::JSI_classops = {
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
nullptr, JSI_GUISize::construct, nullptr
};
JSFunctionSpec JSI_GUISize::JSI_methods[] =
{
JS_FN("toString", JSI_GUISize::toString, 0, 0),
JS_FS_END
};
void JSI_GUISize::RegisterScriptClass(ScriptInterface& scriptInterface)
{
scriptInterface.DefineCustomObjectType(&JSI_GUISize::JSI_class, JSI_GUISize::construct, 0, nullptr, JSI_GUISize::JSI_methods, nullptr, nullptr);
}
bool JSI_GUISize::construct(JSContext* cx, uint argc, JS::Value* vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
ScriptRequest rq(cx);
const ScriptInterface& scriptInterface = rq.GetScriptInterface();
JS::RootedObject obj(rq.cx, scriptInterface.CreateCustomObject("GUISize"));
if (args.length() == 8)
{
JS_SetProperty(rq.cx, obj, "left", args[0]);
JS_SetProperty(rq.cx, obj, "top", args[1]);
JS_SetProperty(rq.cx, obj, "right", args[2]);
JS_SetProperty(rq.cx, obj, "bottom", args[3]);
JS_SetProperty(rq.cx, obj, "rleft", args[4]);
JS_SetProperty(rq.cx, obj, "rtop", args[5]);
JS_SetProperty(rq.cx, obj, "rright", args[6]);
JS_SetProperty(rq.cx, obj, "rbottom", args[7]);
}
else if (args.length() == 4)
{
JS::RootedValue zero(rq.cx, JS::NumberValue(0));
JS_SetProperty(rq.cx, obj, "left", args[0]);
JS_SetProperty(rq.cx, obj, "top", args[1]);
JS_SetProperty(rq.cx, obj, "right", args[2]);
JS_SetProperty(rq.cx, obj, "bottom", args[3]);
JS_SetProperty(rq.cx, obj, "rleft", zero);
JS_SetProperty(rq.cx, obj, "rtop", zero);
JS_SetProperty(rq.cx, obj, "rright", zero);
JS_SetProperty(rq.cx, obj, "rbottom", zero);
}
else
{
JS::RootedValue zero(rq.cx, JS::NumberValue(0));
JS_SetProperty(rq.cx, obj, "left", zero);
JS_SetProperty(rq.cx, obj, "top", zero);
JS_SetProperty(rq.cx, obj, "right", zero);
JS_SetProperty(rq.cx, obj, "bottom", zero);
JS_SetProperty(rq.cx, obj, "rleft", zero);
JS_SetProperty(rq.cx, obj, "rtop", zero);
JS_SetProperty(rq.cx, obj, "rright", zero);
JS_SetProperty(rq.cx, obj, "rbottom", zero);
}
args.rval().setObject(*obj);
return true;
}
// Produces "10", "-10", "50%", "50%-10", "50%+10", etc
CStr JSI_GUISize::ToPercentString(double pix, double per)
{
if (per == 0)
return CStr::FromDouble(pix);
return CStr::FromDouble(per)+"%"+(pix == 0.0 ? CStr() : pix > 0.0 ? CStr("+")+CStr::FromDouble(pix) : CStr::FromDouble(pix));
}
bool JSI_GUISize::toString(JSContext* cx, uint argc, JS::Value* vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
CStr buffer;
ScriptRequest rq(cx);
double val, valr;
#define SIDE(side) \
Script::GetProperty(rq, args.thisv(), #side, val); \
Script::GetProperty(rq, args.thisv(), "r"#side, valr); \
buffer += ToPercentString(val, valr);
SIDE(left);
buffer += " ";
SIDE(top);
buffer += " ";
SIDE(right);
buffer += " ";
SIDE(bottom);
#undef SIDE
Script::ToJSVal(rq, args.rval(), buffer);
return true;
}
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