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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CGUIHotkey.h"
#include "gui/CGUI.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "scriptinterface/ScriptConversions.h"
bool CGUIHotkey::DoFromString(const CStrW& value)
{
m_pObject.GetGUI().UnsetObjectHotkey(&m_pObject, m_Setting);
m_Setting = value.ToUTF8();
m_pObject.GetGUI().SetObjectHotkey(&m_pObject, m_Setting);
return true;
}
bool CGUIHotkey::DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value)
{
m_pObject.GetGUI().UnsetObjectHotkey(&m_pObject, m_Setting);
if (!Script::FromJSVal(rq, value, m_Setting))
return false;
m_pObject.GetGUI().SetObjectHotkey(&m_pObject, m_Setting);
return true;
}
void CGUIHotkey::OnSettingChange(const CStr& setting, bool sendMessage)
{
IGUISetting::OnSettingChange(setting, sendMessage);
}
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