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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GUI_MOUSE_EVENT_MASK
#define INCLUDED_GUI_MOUSE_EVENT_MASK
#include "gui/CGUISetting.h"
#include "ps/CStr.h"
#include <string>
#include <memory>
class CRect;
class CVector2D;
class IGUIObject;
class ScriptRequest;
/**
* A custom shape that changes the object's "over-ability", and thus where one can click on it.
* Supported:
* - "texture:[path]" loads a texture and uses either the alpha or the red channel. Any non-0 is clickable.
* The texture is always 'stretched' in sprite terminology.
*
* TODO:
* - the minimap circular shape should be moved here.
*/
class CGUIMouseEventMask : public IGUISetting
{
public:
CGUIMouseEventMask(IGUIObject* owner);
~CGUIMouseEventMask();
/**
* @return true if the mask is initialised <=> its spec is not ""
*/
explicit operator bool() const { return !!m_Impl; }
/**
* @return true if the mouse pointer is over the mask. False if the mask is not initialised.
*/
bool IsMouseOver(const CVector2D& mousePos, const CRect& objectSize) const;
void ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue value) override;
class Impl;
protected:
bool DoFromString(const CStrW& value) override;
bool DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value) override;
CStr GetName() const override;
std::string m_Spec;
std::unique_ptr<Impl> m_Impl;
};
#endif // INCLUDED_GUI_MOUSE_EVENT_MASK
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