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/* Copyright (C) 2022 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef INCLUDED_GLES2_WRAPPER
#define INCLUDED_GLES2_WRAPPER
#include "lib/config2.h" // CONFIG2_GLES
#if CONFIG2_GLES
#include <glad/gles2.h>
#define GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
#define GL_WRITE_ONLY GL_WRITE_ONLY_OES
#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
// Functions
#define glActiveTextureARB glActiveTexture
#define glBlendColorEXT glBlendColor
#define glBlendEquationEXT glBlendEquation
#define glCompressedTexImage2DARB glCompressedTexImage2D
#define glAttachObjectARB glAttachShader
#define glBindAttribLocationARB glBindAttribLocation
#define glCompileShaderARB glCompileShader
#define glCreateProgramObjectARB glCreateProgram
#define glCreateShaderObjectARB glCreateShader
#define glDisableVertexAttribArrayARB glDisableVertexAttribArray
#define glEnableVertexAttribArrayARB glEnableVertexAttribArray
#define glGetActiveUniformARB glGetActiveUniform
#define glGetUniformLocationARB glGetUniformLocation
#define glLinkProgramARB glLinkProgram
#define glShaderSourceARB glShaderSource
#define glUniform1fARB glUniform1f
#define glUniform2fARB glUniform2f
#define glUniform3fARB glUniform3f
#define glUniform4fARB glUniform4f
#define glUniform1iARB glUniform1i
#define glUniform1fvARB glUniform1fv
#define glUniformMatrix4fvARB glUniformMatrix4fv
#define glUseProgramObjectARB glUseProgram
#define glVertexAttribPointerARB glVertexAttribPointer
#define glBindBufferARB glBindBuffer
#define glBufferDataARB glBufferData
#define glBufferSubDataARB glBufferSubData
#define glDeleteBuffersARB glDeleteBuffers
#define glGenBuffersARB glGenBuffers
#define glBindFramebufferEXT glBindFramebuffer
#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
#define glDeleteFramebuffersEXT glDeleteFramebuffers
#define glFramebufferTexture2DEXT glFramebufferTexture2D
#define glGenFramebuffersEXT glGenFramebuffers
// Extensions
// GL_OES_texture_border_clamp
#define GL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER_OES
#define GL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_COLOR_OES
// GL_OES_rgb8_rgba8
#define GL_RGBA8 GL_RGBA8_OES
// GL_OES_mapbuffer
#define glMapBufferARB glMapBufferOES
#define glUnmapBufferARB glUnmapBufferOES
// GL_OES_depth32
#define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES
// GL_KHR_debug
#define glDebugMessageCallback glDebugMessageCallbackKHR
#define glDebugMessageControl glDebugMessageControlKHR
#define glObjectLabel glObjectLabelKHR
#define glPopDebugGroup glPopDebugGroupKHR
#define glPushDebugGroup glPushDebugGroupKHR
#define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR
#define GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_KHR
#define GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_KHR
#define GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_KHR
#define GL_DEBUG_SEVERITY_NOTIFICATION GL_DEBUG_SEVERITY_NOTIFICATION_KHR
#define GL_DEBUG_SOURCE_API GL_DEBUG_SOURCE_API_KHR
#define GL_DEBUG_SOURCE_APPLICATION GL_DEBUG_SOURCE_APPLICATION_KHR
#define GL_DEBUG_SOURCE_OTHER GL_DEBUG_SOURCE_OTHER_KHR
#define GL_DEBUG_SOURCE_SHADER_COMPILER GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
#define GL_DEBUG_SOURCE_THIRD_PARTY GL_DEBUG_SOURCE_THIRD_PARTY_KHR
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
#define GL_DEBUG_TYPE_ERROR GL_DEBUG_TYPE_ERROR_KHR
#define GL_DEBUG_TYPE_MARKER GL_DEBUG_TYPE_MARKER_KHR
#define GL_DEBUG_TYPE_OTHER GL_DEBUG_TYPE_OTHER_KHR
#define GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR
#define GL_DEBUG_TYPE_POP_GROUP GL_DEBUG_TYPE_POP_GROUP_KHR
#define GL_DEBUG_TYPE_PORTABILITY GL_DEBUG_TYPE_PORTABILITY_KHR
#define GL_DEBUG_TYPE_PUSH_GROUP GL_DEBUG_TYPE_PUSH_GROUP_KHR
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
#endif // CONFIG2_GLES
#endif // !INCLUDED_GLES2_WRAPPER
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