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/* Copyright (C) 2022 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* OpenGL helper functions.
*/
#ifndef INCLUDED_OGL
#define INCLUDED_OGL
#include "lib/config2.h" // CONFIG2_GLES
#include "lib/sysdep/os.h" // OS_WIN
#if CONFIG2_GLES
# include "external_libraries/opengles2_wrapper.h"
#else
# include <glad/gl.h>
#endif
/**
* initialization: import extension function pointers and do feature detect.
* call before using any other function.
* fails if OpenGL not ready for use.
* TODO: move loading functionality to GL backend.
**/
#if OS_WIN
extern bool ogl_Init(void* (load)(const char*), void* hdc);
#elif !OS_MACOSX && !OS_MAC && !CONFIG2_GLES
extern bool ogl_Init(void* (load)(const char*), void* display, int subsystem);
#else
extern bool ogl_Init(void* (load)(const char*));
#endif
/**
* Change vsync state.
**/
extern void ogl_SetVsyncEnabled(bool enabled);
//-----------------------------------------------------------------------------
// extensions
/**
* Check whether the given OpenGL extension is supported.
* NOTE: this does not check whether the extensions is *loaded*.
* for that, check whether GLAD_<extension name> is not null.
*
* @param ext extension string; exact case.
* @return bool.
**/
extern bool ogl_HaveExtension(const char* ext);
/**
* make sure the OpenGL implementation version matches or is newer than
* the given version.
*/
extern bool ogl_HaveVersion(int major, int minor);
/**
* check if a list of extensions are all supported (as determined by
* ogl_HaveExtension).
*
* @param dummy value ignored; varargs requires a placeholder.
* follow it by a list of const char* extension string parameters,
* terminated by a 0 pointer.
* @return 0 if all are present; otherwise, the first extension in the
* list that's not supported (useful for reporting errors).
**/
extern const char* ogl_HaveExtensions(int dummy, ...) SENTINEL_ARG;
/**
* get a list of all supported extensions.
*
* useful for crash logs / system information.
*
* @return read-only C string of unspecified length containing all
* advertised extension names, separated by space.
**/
extern const char* ogl_ExtensionString();
//-----------------------------------------------------------------------------
// errors
/**
* raise a warning (break into the debugger) if an OpenGL error is pending.
* resets the OpenGL error state afterwards.
*
* when an error is reported, insert calls to this in a binary-search scheme
* to quickly narrow down the actual error location.
*
* reports a bogus invalid_operation error if called before OpenGL is
* initialized, so don't!
*
* disabled in release mode for efficiency and to avoid annoying errors.
**/
extern void ogl_WarnIfErrorLoc(const char *file, int line);
#ifdef NDEBUG
# define ogl_WarnIfError()
#else
# define ogl_WarnIfError() ogl_WarnIfErrorLoc(__FILE__, __LINE__)
#endif
/**
* get a name of the error.
*
* useful for debug.
*
* @return read-only C string of unspecified length containing
* the error's name.
**/
extern const char* ogl_GetErrorName(GLenum err);
/**
* ignore and reset the specified OpenGL error.
*
* this is useful for suppressing annoying error messages, e.g.
* "invalid enum" for GL_CLAMP_TO_EDGE even though we've already
* warned the user that their OpenGL implementation is too old.
*
* call after the fact, i.e. the error has been raised. if another or
* different error is pending, those are reported immediately.
*
* @param err_to_ignore: one of the glGetError enums.
* @return true if the requested error was seen and ignored
**/
extern bool ogl_SquelchError(GLenum err_to_ignore);
#endif // INCLUDED_OGL
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